Advice needed for dual flame totem build
" Awesome info, thank you. As an aside, I'm not a min/maxer and prefer fun and creative builds as long as they are still somewhat viable. Last edited by Kaicimo on May 26, 2015, 4:09:15 AM
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" There are some you can use, but it mostly depends on type of passives you took. If you went for projectile speed/damage nodes you might want to try a Fireball trap, if you went for elemental/fire nodes you will want to use Fire trap because they affect initial hit, ignite and burning ground, in that case you will also be limited to fire spells. If you mostly took spell damage nodes any spell will do, like Arc or Freeze pulse, once Awakening goes live Lightning trap will also be pretty nice. Fire trap can be a bit tricky to support, it has initial damage, burning ground effect and possibly ignite. So, if you support it with penetration it will affect initial hit and indirectly ignite but not burning ground. If you use increased burning damage it will affect ignite directly and burning ground but not initial hit. And getting ignite depends on crit chance or ignite chance which you may or may not have. So, the best damage support for it is Conc Effect, it will multiply initial hit, burning ground and ignite directly, making it effectively double dip on ignite. Bad news is you will also need IncArea gem if you don't have a lot of AoE node, which you most likely don't. Wish the armchair developers would go back to developing armchairs.
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Lots of good info there, thanks. I will definitely keep this all in mind as I develop this build. Thanks everyone for you're input.
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