For the love of god, remove "talk to the master" quest

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gesichtspalme wrote:
I don't think that this would be an improvement.

I just always pop my quicksilver flasks to get back to the master and I'm there in under 20 seconds.

I don't want this game to get into the "streamlined" (a.k.a. dumbing everything down to shit where you don't have to do anything to get an achievement) thing that other games like WoW do right now.

We love to play this game just because it's not some easy as shit game like the most games that are released right now. We love to play this game because you have to do something to get strong.


what does walking through an empty map have to do with difficulty?
They do have level-up dialogue when you finish the missions that you can't listen to or repeat at any other time. It would be pretty awkward to postpone that text till the next time you talk to them, presumably when you are undertaking your next quest (they congratulate how powerful you've become and you've earned their respect, so why don't you do something trivial for them right after the congrats?). I suppose players could be forced to talk to the master in town or return to quest-giving-spot on level-up only, but that either blocks progress or creates 2 different flows for the same action depending on which option they go with.

edit: might be a nice lv8 master reward, psychic masters
Last edited by PolarisOrbit#5098 on May 23, 2015, 1:07:19 AM
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gesichtspalme wrote:
We love to play this game just because it's not some easy as shit game like the most games that are released right now. We love to play this game because you have to do something to get strong.


Walk and talk to the master to get a mission
Walk to the other end of the map to kill one mob
Walk all the way back to the master to finish quest
Walk to the other end of the map again to proceed

Sorry. I love the game because it is HARD and NOT because I have to walk to A->B->A->B. Walking has nothing to do with difficulty and only slows down the pace of the game, which is not needed in my opinion.
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AceNightfire wrote:
"
gesichtspalme wrote:
We love to play this game just because it's not some easy as shit game like the most games that are released right now. We love to play this game because you have to do something to get strong.


Walk and talk to the master to get a mission
Walk to the other end of the map to kill one mob
Walk all the way back to the master to finish quest
Walk to the other end of the map again to proceed

Sorry. I love the game because it is HARD and NOT because I have to walk to A->B->A->B. Walking has nothing to do with difficulty and only slows down the pace of the game, which is not needed in my opinion.


I agree with you. I've found that unnecessary since the beginning.
Hopefully they rethink that.
"
gesichtspalme wrote:
I don't think that this would be an improvement.

I just always pop my quicksilver flasks to get back to the master and I'm there in under 20 seconds.

I don't want this game to get into the "streamlined" (a.k.a. dumbing everything down to shit where you don't have to do anything to get an achievement) thing that other games like WoW do right now.

We love to play this game just because it's not some easy as shit game like the most games that are released right now. We love to play this game because you have to do something to get strong.


Inconvenience != difficulty.

I definitely support the OP. It is just a huge pain in the ass with no good reason other than the nonsensical equating of inconvenience with difficulty exemplified above.

There is one fly in the ointment with this idea though. When in a daily instance (other than an actual map instance created by Zana and accessible from the Crumbling Lab) you can't open up a portal of your own. You need to run all the way back to the master to access the portal standing next to them. So if the need to talk to the master is eliminated the inability to create your own portal would need to be eliminated too otherwise the change is just pointless.
Last edited by f4sak3n#2799 on May 23, 2015, 5:30:56 AM
How about this:

Finishing the master mission gives you the exp. You can go talk to them to hear the dialogue, but it is not neccessary for the exp.

The exception is daily mission where you need to talk to the master. Otherwise the game can't know if you want to return to that zone or not.

All parties happy?

(The Vorici mission is a bit funny. Originally it made no sense to first avoid killing the exile and then kill them right after the mission is completed. So the exiles got teleported away. But then you get no loot and are tempted to kill them anyway, so now they just "panic drop" their loot. It is just so that the player would like to finish Voricis missions. It is still funny with regerd to the guards since they do not teleport away.)
vote!
Guild "Metal" /// POE 1+2 /// NO voice-chat necessary
+1 or something like that

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