For the love of god, remove "talk to the master" quest

how many times did you have to walk across the entire map to solve master's quest and then walk back the entire map just to turn in the quest from the master? And then back again to continue on your way? That part of the whole master thing is completely unnecessary and pointless. Why can't the quest be finished when the quest is finished? Please do it.

Thank you,
Martin
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I agree. Backtracking is what makes me say "Nah, don't want to do that mission now". PoE is fast paced and these kind of quest do not fit in into that gameplay ^^
+1
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
Agrees
Certainly it would be easier if player could finish the quest (talking to the master) in town...
Damn GGG logic
Last edited by Blah#3119 on May 22, 2015, 11:47:37 AM
Dailies.

Without the talk, you could only get one item run after you complete the mission.

For other master, you should not really need to talk to them. They seem to be able to tell if you have done the mission so you should not need to come and tell them that.

Maybe have dailies special?
But i DO enjoy doing missions for masters in Gorge map, when master and objective are on different ends of the map!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
I don't think that this would be an improvement.

I just always pop my quicksilver flasks to get back to the master and I'm there in under 20 seconds.

I don't want this game to get into the "streamlined" (a.k.a. dumbing everything down to shit where you don't have to do anything to get an achievement) thing that other games like WoW do right now.

We love to play this game just because it's not some easy as shit game like the most games that are released right now. We love to play this game because you have to do something to get strong.
The dumb is strong in this one
The problem is that you pop your quicksilvers reaching the monsters, then pop the last charge going to the master, then run all the way back... It gets tedious and if you're doing a race against the clock because you got a instance open via portals, it's annoying xD
There is one case in particular that bothers me. It is a Vorici mission. The one were he wants you to assassinate the guards but keep the target alive. If you succeed in killing off the guards without killing the target, then the target gets mysteriously assassinated. By who, I wonder? I assume the Master Assasin himself. Yet, he is 1 mile across map.. It would be nice, and also fitting, for Vorici to teleport to the target, as if he had slain it.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.

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