DPS /w ALD: 1469.5
DPS /w ACD (level 17 5% quality): 1643.3
DPS /w FC (level 18 16% quality): 1649.6
If added chaos was a level higher or had the same quality it wouldve easily done more DPS than Faster Casting.
For someone who prides himself on doing the math, you take way to much liberty with those numbers.
Faster casting and ALD have implied values that are not in your calculations. While ALD is awful and I have explained why to you and yet you blindly think that your non-crit shock stacks are staying on the target long enough for you to cast again, faster casting gives you more then ACD will ever give you.
FC gives you 3 forms of implied survival. Faster movement, Freeze Chance and Pseudo Health Returned. It also gives you a implied value of more casts under shock, though your damage is sufficient that it shouldn't generally be a concern.
As for Static Blows: How often do you really think it helps you? Cause every time I look at the build, I look at 2 wasted points.
Look at it this way: 10% of the time you do not
critically hit, you might
place a shock stack on the target for the minimum
time, multiplied by 1.45.
Unless your casting at a higher rate then .358, you aren't getting that benefit. In groups, you aren't getting that benefit. White mobs are dieing easily anyway. Blue and yellows probably aren't even getting shocked in maps, and bossed certainly aren't.
Is my current build.
The shock on hit works on some mobs but theyre weak enough that it doesnt matter much as you mention. I think static blows is worth it, at least for its duration bonus -- and perhaps even the 2 talents that follow it.
At 375% crit multi I am able to shock most bosses in lower maps, and nearly all non boss mobs in higher maps. The dps difference between ALD and any other gem is significant by a large margin.
While the fast cast may be a good option, I just dont feel its the best option. It is close enough to ACD in terms of dps that you can use it if you like casting faster, but you will still be less effective versus reflect mobs with it -- and that is a pretty big deal.
I dont know if it was you that posted some estimates of shock #s based on mob HP, but I doubt they represent the state of my character currently. I would guess that the models do not account for the repetitive hits and shocks that are caused by GMP pulse.
Basically this is why ALD is the best support for this build for damage:
20 or 30% chance to shock
Each of the 5 projectiles can trigger. If one of the first few hits triggers shock, the next lightning hit does 40% more damage, and its easier to shock. I would guess that non crits will shock most mobs 0-2 times each cast. Some dps increase.
each of the projectiles applies shock, and the effect cascades.
first projectile crit + base shock
second projectile crit x1.4 + base shock x1.4
third projectile crit x1.8 + base shock x 1.8
fourth projectile crit x2.2 + base shock x 2.2
fifth projectile crit x2.2 + base shock x 2.2
So basically targets get hit on average for 72% more critical damage as long as the first few shocks do high enough damage. After the first few hits, the rest cascade.
The entire effect has increased effect in groups, where they can do more damage from your shock stacks, as well as others shocks allowing you to cascade yours more easily.