"Machariel" Hit like a truck Bow

Well, in addition to that it needs very high Strength to make it work, its not for the everyday Dex/Eva ranger which you seem to forget
PN: Haegar_der_Schreckliche
Just an off topic question, what did you use to make that image?
many (if not most) ranged players already use str+life+armor above eva. while better than, say, a year ago, eva is still far less popular than armor. and iron will is already a thing with bowers (esp conversion builds).

regardless, the argument that only a few niche people would use it hardly makes it more attractive.

that being said, when i get home from work, i'll take a look and see if i can give some constructive feedback rather than just crapping on your idea.

sorry for being so negative, i try not to do that.
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
Last edited by tsftd on Apr 23, 2015, 8:00:11 PM
Something like:

X% Less attack speed
Y% More attack damage

Where X and Y balance out to equality would seem to accomplish what you want, while maintaining balance. Note that for instance 50/50 would not be balanced, it would reduce your DPS by 25% (2APS*1000DMG=2000DPS, 1APS*1000DMG*1.5=1500DPS); 50/100 would be balanced (2APS*1000DMG=2000DPS, 1APS*1000DMG*2=2000DPS).

Some other interesting possibilities (numbers may need to be adjusted):

Critical strike chance is capped at 50%.
Non-critical strikes deal 0 damage.
100% More damage.
----------------------------------------------
Hold down the attack command to begin charging your attack.
Each subsequent time you would attack while charging adds 1 Machariel charge.
Letting go of the attack command causes you to attack with 75%*# of charges More damage.
----------------------------------------------
300% More damage.
Enemies gain immunity to damage from you for (4/APS) seconds on hit.
----------------------------------------------
350% More damage.
Only the first enemy hit by each attack is dealt damage.
Magic monsters take 25% Less damage.
Rare monsters take 50% Less damage.
Unique/Boss Monsters take 67% Less damage.

White mob: 1000*4.5=4500
Magic mob: 1000*4.5*.75=3375
Rare mob: 1000*4.5*.5=2250
Unique/Boss: 1000*4.5*.33=1485

alternatively (this would be harder to implement and probably would have to use RNG to determine simultaneous hits),

300% More damage.
Each enemy subsequent to first enemy hit by each attack is dealt 50% Less damage.
Magic monsters take 25% Less damage.
Rare monsters take 50% Less damage.
Unique/Boss Monsters take 67% Less damage.

White mob: 1000*4=4000->2000->1000->500->250
Magic mob: 1000*4*.75=3000->1500->750->375->187.5
Rare mob: 1000*4*.5=2000->1000->500->250->125
Unique/Boss: 1000*4*.33=1320->660->330->165->82.5

If none of those strike your fancy, let me know and I can try to come up with some more.
IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
Last edited by tsftd on Apr 24, 2015, 3:51:00 AM

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