Mon'tregul's Grasp: change "reduced" to "less"

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Mark_GGG wrote:
That's the specific ugly hack that might bite us in the ass in future that I mentioned not wanting to do in my first post.


Was afraid so.
But you practically challenged me to find it. ;)
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
Am I the only one that loves just thinking about the way the system works? I mean, I wish I could just look at the codebase because it's discussions like this that just get me excited. From a developer's perspective, I can see how they might have implemented it and why. Now I'm just trying to visualize a better architecture so that it's possible...
IGN: Blaze_Ember
"
vmrob wrote:
Am I the only one that loves just thinking about the way the system works? I mean, I wish I could just look at the codebase because it's discussions like this that just get me excited. From a developer's perspective, I can see how they might have implemented it and why. Now I'm just trying to visualize a better architecture so that it's possible...


Ditto. This is why I read as much as I can of Mark's posts, usually very interesting.
My builds: https://www.pathofexile.com/forum/view-thread/1641740
My 6link collection: https://www.pathofexile.com/forum/view-thread/1656425
Well, let us all think about a different way to implement it then. Mark seems to be replying on this thread, so we can still discover more!
How about this for the new *hack*. I have no idea how you program or what langue you use so don't let my input offend anyone?

int MaxZombies =
Integer.parseInt(
(3 + *flat bonus from tree* + *flat bonus from items*) * (0.5^*number of Mon'tregul's Grasp*)
);

//flat bonuses from items can be: currently "Midnight Bargain", "Bones of Ullr" and/or "Queen's Decree"

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