PoE Logic


Lockstep doesn't work for ARPGs! -> It is actually good!
We want to improve melee -> Make Ondars useful just for ranged.

Keep em' comin' guys!
http://slysherz.blogspot.com
The irony is stronk
evolving game around trading -> no trading system
IGN: MsAnnoyance
Letting Cybrix in the beta.
"Champ?

Piss off with your attempts at condescension. I'm fucking Charan. Who the fuck are you?
I'm out. This is pathetic. Have fun licking up the sloppy seconds, Bambi.
Cloak of de fiance. What a load." -- Ruler of Wraeclast.
wasn't ondars guile just nerfed the crap out of?

It is atm doubles the evasion against projectiles and if i saw it right in the videos it's now ony 40% inreased/more(i can't remember) against projectiles and 20% less evasion against melee, meaning that even ranged are getting hit hard with this
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
"
DnAngel wrote:
We want to improve melee -> Make Ondars useful just for ranged.


Devourers and leapers will have a few things to say about that. :)

Two hand buff incoming
Why?
Kripp is playing 2 hand
"
lagwin1980 wrote:
wasn't ondars guile just nerfed the crap out of?


Yeah, but it's still very good for ranged, because they won't be taking any melee hits if played correctly. For melees it's worthless now.


"
Zed_ wrote:

Devourers and leapers will have a few things to say about that. :)


Devourers deal tons of damage with their ranged attacks. And leapers are easy to dodge, just keep on moving.
http://slysherz.blogspot.com
Last edited by DnAngel on Apr 21, 2015, 11:28:12 AM
"
DnAngel wrote:
Devourers deal tons of damage with their ranged attacks. And leapers are easy to dodge, just keep on moving.


DnAngel logic? Devourer ranged attacks are 100 times easier to dodge than leapers, especially when hasted.

"
lagwin1980 wrote:
wasn't ondars guile just nerfed the crap out of?

It is atm doubles the evasion against projectiles and if i saw it right in the videos it's now ony 40% inreased/more(i can't remember) against projectiles and 20% less evasion against melee, meaning that even ranged are getting hit hard with this


they nerfed it again since they made the announcement to 30% more against ranged 20% less against melee.

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