NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

"
korio wrote:
Hi all. I'm using your filter and i'm fairly poe dumb even if i'm 83 :) i want to remove the Sorcerer Boot highlight for, for example Gauntlets highlights. How do i can do it?

Also, can you explain me why there is the hightlights on Sorcerer Boots?


Sorcerer Boots are highlighted because you can use Orb of Chance on them to get Skyforth, one of the most expensive items.
"
korio wrote:
Hi all. I'm using your filter and i'm fairly poe dumb even if i'm 83 :) i want to remove the Sorcerer Boot highlight for, for example Gauntlets highlights. How do i can do it?

Also, can you explain me why there is the hightlights on Sorcerer Boots?


So, in searching through neversink's full version filter, I found 4 entries for "sorcerer" boots as a basetype -

1. # 0201 # UNIQUE TIER LIST

2. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING

3. # 0701 # 83+ ITEM CRAFTING

4. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE


So, what you would need to do to remove them from showing is this(download textpad or notepad++ to edit the code):

1. Section 201 - you can leave alone because that's related to specific unique.

2. section 060a - You might want to leave this section alone so you don't modify what rares neversink highlighted. If, however, you wish to remove them from showing as a rare, then follow the directions in step three, but apply them to this section.

3. section 0701 - Make a copy of the line beginning with BaseType. Paste the copy of that line immediately above the BaseType line you just copied. Comment out the line with # at the front of the line. remove "Sorcerer Boots" from the Basetype list in the uncommented line below the one you pasted. This is so you just have to delete the line if you want to go back to the original code.

4. section 0703 - comment out the entire show block in section 0703 regarding skyforth to make it look like this:

"
### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
# BaseType "Sorcerer Boots"
# SetBorderColor 0 210 0 210
# SetTextColor 255 255 255 255
# Rarity Normal
# SetFontSize 38
# PlayAlertSound 7 300


Following these steps will remove it from showing outside of the rares that drop. If you have more questions, please let me know.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
"
Hellcat5 wrote:
"
kompaniet wrote:

How come i never had any problems until one of the latest patches then? I haven't changed my hardware or drivers.

I am using an amd r9 270x graphics card if that is of interest.

Any solution for the time being?
Thanks.


I researched your card -
http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R9+270X

Have you tried other filters to see if the problem exists with other filters also?

Which filters have you tried?

Can you give me more details about your system?

1. what's sys memory ? 2GB 4GB 16GB?

2. what's the speed of your system?

3. what operating system are you using?

4. do you know the average temp your pc runs at?

5. is the problem consistent for you or intermittent?


Are you willing to do the font size test?
I have a different graphics card (geforce something) and I've noticed for me the problem is dynamic. Last night I had the thing where the letter spacing was off. Long gaps between some letters and overlapping letters in other spots. Sometimes it's certain items where the text is invisible but the background and outline show up fine. Then next time it's different items that have the problem. It's very odd. I rebooted last night after the letter spacing problem showed up and I think that temporarily may have alleviated the problem. But it seems like every day the problem is slightly different. I'm using Windows 7. Hope some of that helps you.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
I have a different graphics card (geforce something) and I've noticed for me the problem is dynamic. Last night I had the thing where the letter spacing was off. Long gaps between some letters and overlapping letters in other spots. Sometimes it's certain items where the text is invisible but the background and outline show up fine. Then next time it's different items that have the problem. It's very odd. I rebooted last night after the letter spacing problem showed up and I think that temporarily may have alleviated the problem. But it seems like every day the problem is slightly different. I'm using Windows 7. Hope some of that helps you.


Thank you. After my appointment today I'll finish up three testing modifications of neversink's full version filter. I'll post those on github, and provide link here. if you'll grab them, and give them a test run for a few hours each, or until you run into trouble, perhaps we can isolate a work-around / fix.


UPDATE (7/12/2016): Find FOUR test versions here (be sure to get release 1.1):

Hellcat5's Neversink Test Filters

You'll find three filters in this set:

1. nsf_full_font size test.filter - this version only changes font sizes to standard font sizes.

2. nsf_full_no trans test.filter - this version only removes the transparency from font, border, and backgrounds.

3. nsf_full_script size test.filter - this version only reduces line count from 3814 down to 3073

4. nsf_full_refactor.filter - this version includes refactoring (code improvements) along with the three combined tests above

I've found issues where Neversink overwrites default property definitions that should be inherited and don't need explicit re-statement. Example - default transparency setting is 255, so stating:

SetBackgroundColor 0 0 0 255

is redundant when the transparency for background is already 255, and default background color is also 0 0 0. I'll include these changes with the 4th version also, removing redundant script. (apologies, I feel asleep last night much earlier than I expected, in my chair also)

Note - I spoke with neversink during his stream today (possibly a few hours ago). He stated that he's had his own three test scripts ready for a few days but hasn't posted them yet. I'm not sure why, maybe he's not comfortable with the testing he's done for the test scripts before releasing? I'm not sure why he's not been communicative with me to trouble shoot this together. Perhaps he's just too busy.

Anyways, I look forward to gathering some information that can lead to both short and long term resolution for this issue by gathering system specs from pcs with the issue and by possible temporary resolution through modified filter scripts that adapt a work-around if you, the tester, and I can find one.

1. Please grab these test filter scripts and run each one for 2-3 hours(or as long as it took before to generate the issue), or until you experience an issue with rendering. If you find an issue while running one of these test filter scripts, please note which one you're running, and provide screenshot.

2. Please send your full system specs to: support@grindinggear.com along with operating system. Set subject to: Font Rendering Trouble.

If you have questions, please ask.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5 on Jul 12, 2016, 7:08:47 PM
In case you missed me updating my previous message:

Added refactor 1.0 of neversink's full version to the test scripts along with readme_neversink.md that documents the refactor

Some notes about the refactor:

1. I extracted all the non-essential code comments into a seperate file - readme_neversink.md

2. I've reduced the file size from 91k to 74k

3. I've removed many instances where alomst duplicate block definitions could be fixed with a simple change to one condition such as Rarity <= Magic

4. I've removed all explicit property definitions that duplicated the implicit default definitions thereby using the inherited values (why say the same thing twice? argument of course could be "to maintain consistency of the filter if GGG changes the default values. This is easily restored, but the point here is to test the issue at hand, not to argue about what could happen in the future, and this would go towards a UI redesign situation for GGG, which I give minimal probability toward at this point)

https://github.com/hellcat5/hellcat5_neversink_test/releases/tag/1.1

Please test each as mentioned in the previous post and we'll work toward a possible short term solution.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5 on Jul 12, 2016, 7:21:20 PM
This is a great filter and I've been using it for a long time. The only thing that seems odd about it is that it has the same sound for all currency items. An alch makes the same sound as an ex. This is completely wrong I believe.
An ex should have it's own sound as it's the highest currency items most of us will ever find.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
"
This is a great filter and I've been using it for a long time. The only thing that seems odd about it is that it has the same sound for all currency items. An alch makes the same sound as an ex. This is completely wrong I believe.
An ex should have it's own sound as it's the highest currency items most of us will ever find.


Yes, neversink's filter has been adopted by quite a few I believe, partly due being very quick to release when 2.0 came out of beta. Thus, I'm working to troubleshoot with those who've experienced undesirable results.

As for what you mention, I can customize the drop sounds you've requested for neversink's filter. I'll get that for you sometime tomorrow. When it's ready, I'll provide a link here (EDITED: I'll provide a link directly to you in PM. if anyone else has interest in this, message me and I'll provide to you also).

Best wishes.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5 on Jul 14, 2016, 8:11:42 PM
About the recent drama
I should've know better than discussing and should've intervened sooner. I'm aware that there's a follow-up discussion, I read it and I even wrote a reply, however I decided to drop it. There's no point discussing with some people and it just causes chaos.

I also added a new rule at the bottom of the first page. I hope I'll never have to resort to it again. I will not hesitate next time around though.


Now then:

"
This is a great filter and I've been using it for a long time. The only thing that seems odd about it is that it has the same sound for all currency items. An alch makes the same sound as an ex. This is completely wrong I believe.
An ex should have it's own sound as it's the highest currency items most of us will ever find.


This is one of the most common questions :)

There are 5 reasons for it:

"
1) it's impossible to classify every single item. There are special cases such as jewels, where it's impossible to evaluate if the item is good or bad ( unid items of the same base can not be distinguished by the filter, so you might end up with a grand spectrum or a heavy strike enhancer ).

2) it's exciting to find out what dropped offscreen, it's about detection, not trivializing something that happens rarely - unique dropping in a direction you wouldn't move to anyway

3) I want people to get used to sounds. Using a new sound for an ultra rare item is dangerous.

4) the filter would become much more dependent on instant updates in case of patches and economy fluctuations.

5) personal preference and statistical distribution of those who want it. ( you're the minority based on my experience ).


However, I understand your concern and in the future (2.4) there will be a customization option on download, where you can set some settings,this one included. For now you can use search for
"Show # T3 - Random uniques."
and replace the PlayAlertSound 6 300 with PlayAlertSound 8 300

That being said you'll be exposed to the things said above.

"
I have a different graphics card (geforce something) and I've noticed for me the problem is dynamic. Last night I had the thing where the letter spacing was off. Long gaps between some letters and overlapping letters in other spots. Sometimes it's certain items where the text is invisible but the background and outline show up fine.


I've talked to GGG over the course of several mails about it. I believe there is no full solution, except for waiting for a patch on GGG's side. If this problem will persist in 2.4, I'll include debug/troubleshooting option in the customization tool, I'm working on right now (will be web-based).
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Jul 15, 2016, 3:23:07 AM
"
NeverSink wrote:

Furthermore you have the full permission to edit this filter to your own tastes and redistribute it as long as you provide at least some credit to me. However, you're NOT allowed to promote your own filters (or filters created using mine as a template) or content in this thread. Doing so will get your reported directly. I did not think I'd have to write this, but an incident with a certain very rude member of the community forced me to write this paragraph.

I hope I'll never have to resort to it again.

I'm very disappointed that you took my constructive criticism as rude. I was being very polite. If your addendum is due to intimidate me from responding to those who ask questions or have problems, it's not going to work because I'm here for that minority as you stated above.

Your design reasons are yours. If a person disagrees, and wants sounds for different things, that's fully possible. What you seem to be going for is a general adoption of the entire community of your filter, and your design reasons, but that's against the purpose for the filter system created by GGG.

I do hope that we could talk further, perhaps in a different setting, and instead of perceiving me as a warring faction, you can instead take the view of someone who's trying to help the same community (albeit the minority) that you're trying to help.

I'll state this clearly - if you're using Neversink's filter, and you'd like some personal changes to it, and don't have the confidence to do so, I'm willing to make those changes for you so that you can begin using those changes now, instead of waiting for a tool that's not due out for I believe at least a month or longer.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
Last edited by Hellcat5 on Jul 15, 2016, 4:12:32 AM
https://www.pathofexile.com/forum/view-thread/1701448

This guy must be fucking kidding there. XDD

Love the note thing - no discussion is allowed, because he has made a decision, that such thread is needed. And he will bump it, until the end of time, even if nobody even will use it.

Honestly, I'd vote to get it removed, because it serve no purpose, other than self-promotion and spam. I mean, there are like 10 threads with his filters already... .----.

Question to NeverSink - did you ask him to add your filter to the list?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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