New Skill Development - Part 3

Thx Cory, have cookies, if youre lucky Bex wont steal them.^^
Thanks Cory
Don't forget to drink your milk 👌
Don't know if anyone's said this yet, but why not a war cry that just causes enemies to flee? Character shouts and they run in fear. The fleeing mechanic is already in place. Just apply that debuff to monsters in the aoe and bam! New skill with virtually no chance of it being over powered or game breaking, but still has scenario's where it would be pretty useful.
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jedspikebuzz wrote:
New skill with virtually no chance of it being over powered or game breaking...


You mean like Chance to Flee gem? XD Couldn't resist, sorry.
https://www.youtube.com/user/DaidelosGaming/featured
Last edited by Daidelos on Mar 18, 2015, 6:19:01 PM
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jedspikebuzz wrote:
Don't know if anyone's said this yet, but why not a war cry that just causes enemies to flee? Character shouts and they run in fear. The fleeing mechanic is already in place. Just apply that debuff to monsters in the aoe and bam! New skill with virtually no chance of it being over powered or game breaking, but still has scenario's where it would be pretty useful.



Dream come true for any puncture build :D
Nice to see some chaos skills getting love :) Now how about a chaos nova skill?
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Hixxie wrote:
Here's a possible simple solution to your mechanic testing problem.

If pathing error (Cannot find path to target)
Check for another target -> attack closest target.

which would make taunting essentially useless because of desync issues > mob cant reach you > taunt is invalid

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PsOfOs wrote:
So instead of oneshoting packs in parties,we can to talk to each other so we can make a plan about who will cast the cry to draw mobs so the others can oneshot the mobs. And not unique mobs.
HYPE!!

I see this as a big problem
solo runners will have to (almost be) in melee range to taunt, so they could just attack the mobs, no need for the cry

in endgame normal and magic mobs usually fall over when getting in range of your attack, on the few rare mobs the time could just as well be used attacking and on uniques it won't work (as of now, more tests pending)

I'm sure setting up a new skill takes A LOT of planning and implementation, but I'd rather see the warcries as a buff for the extremely underpowered melee chars (in comparison to what ranged has to offer) and not as something we'd drop because it seems useless to remove gems to get a warcry
Last edited by EFSpooner on Mar 20, 2015, 10:28:51 AM
Finally dreams bout fully support character becoming true.
I like the color pallet choices, I particularly like the rationale
behind the graphical representations of the crys and the concern
for visual clutter.

This game is coming right along.

I've completely run out of time to play, and will be skipping the
next league, might even quit the game. Only because I have no
time at all, I've taken up a serious long term contract that
eats all of my time... all of it. I barely have any time to
play counterstrike, let alone an arpg.

I still love to read about this games progress, as it is the finest
example of community driven free to play I have ever seen. I had
a ball playing it.

Gl and GG.
First of: The abyssal cry looks sweet as f***

Second: Does the new taunt mechanic also apply to Enduring Cry and Decoy Totem?

Or will they stay the same?

PS: I didnt read part 1 and 2 cause im lazy so if it has been awnsered already thats fine too ^^

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