Season 2 Open (high-level) PVP Feedback

Here's some feedback for you.

http://www.reddit.com/r/pathofexile/comments/2y9inn/question_cwdt_pvp_build/
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Static Strike is OP can easily 1 shoot 2h RT Sword !! 76% light res with 7.6k ES (speaking about me)

and plz buff arc skill make it deals good minimum dmg
I don't think that arc was ever intended to be a great single target. It performs much better in team fights where it can bounce between the enemy players/guardians etc.
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
static strike aint op lel
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
EA is indeed horrifyingly OP, especially as a melee character, it needs its damage reduced, players use EE with ice shot curse on hit on the side to bring your resists down however much you overcap you cant really get on 75% resists with EE procced on you, and of course penetration brings the resists down even further. Pair the insane resist reduction with the high damage on wall spamming it along with the explosion's AoE and theres not much you can do against those characters.

Another problem with EA is that you dont really have to spend many points in damage for it to do ridiculous damage, it just comes directly from the gem, EE and penetration, so people can stack huge life and regen while not caring much for spending points in damage


Off the top of my head a way to sort of fix it is if EA wouldnt get stuck on walls at all and then buff its damage so it is a good bow skill without needing to hug a wall and spam it on the wall, currently most EA builds can only do damage if they spam walls.




Molten Shell really needs a damage reduction, if you fight a caster and his molten shell crits you can get 1 shot from 10k life

Penetration gems as others have said need to be looked at, they are insanely powerful.


Remote mines are ridiculous, especially when paired with puncture, a lot of people in pvp are using this now, with a good bow you can 1 shot a high life character with 1 mine, they need a reduction in damage.


Physical Damage is pretty much pointless to use as a melee character(or EK caster) because of the CWDT-IC setups and molten shell, you hit an enemy once and then the rest of your hits are mitigated until their IC runs out, currently people use physical to lightning with elemental skills or avatar of fire just to bypass these counters to phys damage.



Cast when damage taken, it's an extreme suggestion, but i personally think that this gem should be disabled or given a much longer cooldown in pvp, the amount of problems it will bring to balancing in HLD is not worth the effort and im sure HLD would be a ton more fun if every character didnt have a CWDT setup since it would free us a 4link, to use some more interesting skills rather than having skills getting cast automatically.


Chill effects in pvp are overpowered, specifically ground chill from ice shot and arctic breath, there is no way to mitigate ground chill apart from dispell flasks(and that unique chest which is obviously not worth using ) which are not very useful since you can just make the person waste his flasks by running away, people use arctic breath with cwdt just to proc chill on ground to attackers, anyone can use it and its basically like having a free temporal chains curse every time you get hit, pair it with an actual temporal chains curse and it becomes unbearable. I think chill's slow effect should be reduced for pvp.




I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Mar 11, 2015, 6:21:33 PM
"
static strike aint op lel



you could be right but how comes 1 shooting 7.6k ES max res 76% with 1-2 shoot !! XD weapons is OP :p


"
Remote mines are ridiculous, especially when paired with puncture, a lot of people in pvp are using this now, with a good bow you can 1 shot a high life character with 1 mine, they need a reduction in damage.



Remote mine is fine but the weapon used with puncture is very good , stop deceiving people from the fact ( if ppl can get very high physical damage from good bow, it will 100% 1 shoot any players with high life if combined with mines or even without it)

PVP high damage is a matter of good to very good to supreme weapons // and thats all !!


Last edited by alshabibi7 on Mar 12, 2015, 12:14:03 AM


"
Chill effects in pvp are overpowered, specifically ground chill from ice shot and arctic breath, there is no way to mitigate ground chill apart from dispell flasks(and that unique chest which is obviously not worth using ) which are not very useful since you can just make the person waste his flasks by running away, people use arctic breath with cwdt just to proc chill on ground to attackers, anyone can use it and its basically like having a free temporal chains curse every time you get hit, pair it with an actual temporal chains curse and it becomes unbearable. I think chill's slow effect should be reduced for pvp.



100% right




About chill: need to be like Temp Chains in pvp -40% effect
About R mines: dont talk shit about phys bows, R mines is op not bows
100lvl mele pvp QUIT
"
alshabibi7 wrote:


"
Remote mines are ridiculous, especially when paired with puncture, a lot of people in pvp are using this now, with a good bow you can 1 shot a high life character with 1 mine, they need a reduction in damage.



Remote mine is fine but the weapon used with puncture is very good , stop deceiving people from the fact ( if ppl can get very high physical damage from good bow, it will 100% 1 shoot any players with high life if combined with mines or even without it)

PVP high damage is a matter of good to very good to supreme weapons // and thats all !!




have you fought remote mine puncture rangers? they will 1 shot you with 1 mine, people do have very good physical damage bows and they do not 1 shot with normal non mine/trap skills, know why? Because remote mines gives 50% MORE damage. Its straight up the best support in pvp for any ranged character because of this and because you dont see where the attack will come from.

Another reason for which its so good is that unlike shooting arrows yourself remote mines always aim at the enemies exact position, if a ranger targets you and you move around a few of those arrows will physically miss you, this does not happen with remote mine, its instant targetting.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Mar 13, 2015, 7:38:33 AM

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