Armor Theory-crafting - Armor y u no protect me?

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skarrmania wrote:
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Unacceptable wrote:
It would be nice for us non-math dudes to understand what is being said here.
So what you say here is that %hp is better than % armor at all times?
Or what ratio of % armour and % hp nodes/mods is best?


Strictly speaking, you don't have much of a choice since this is all dependent on your build. Some starting points on the tree do have easier access to HP/Armor/Evasion than others.

In terms of survivability, HP has always more bang for the buck. While armor builds on top of HP to give you excellent protection for small/average hits. The higher is your armor, the better it is. Combined with endurance charges, armor becomes even more of a beast and help shrug off quite a lot of damage with high endurance charges.

In my build, I totally ignored Armor nodes and grabbed all the HP nodes I could lay my hands on. Again survivabiliy in PoE is dependent as RenoR was correctly stating on many other things, this post was only in relation to armor, the use of a shield, curses, energy shield all help.


Well, I'm rerolling into a Marauder and will take all major HP nodes and Armor nodes while taking a bit of Energy nodes and use Armor/energy gear... I will also be an Iron Will caster...
The only way I could be more defensive is use Ancestral Totem and use a Shield...
I welcome tips :3

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