Has there been any update about 2 handers?

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Sovyn wrote:
Melee actually have to move to kill stuff plus the much higher risk. Sad state of affairs.


At first glance it sounds like you're annoyed at having to move to kill things :)



== Officially Retired 27/02/2019 ==

Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.

Best of luck in the future!
i have a 2h rt leap slam build doing upwards of 55k with a mediocre maul. it's not godly by any means, but it has a ton more damage/mobility/clear speed than any other build i've tried so far and is pretty cheap.
It's not so much the two-hander damage that is the problem, its the lack of defense it provides in a very unforgiving endgame.
I have two 2H builds I'm active with in Torment. A 2H Axe Cyclone Build and a 2H Staff Static Strike build. Both seem perfectly fine so far.
"I reject your reality and substitute my own." - Dr Who (Tom Baker, 1976).
A 1 handed foil has the same attack range as a 2 handed axe............
IGN:WitchSummonerz


Just outrun everything pretty good w/ 82% ms w/o ms flask
(Location):PH
Duelist is kylo ren -_-
2h staff crit builds do decent enough damage

static strike will do enough damage for 78 maps but the bosses are not the type you go toe to toe with



as long as you don't mind dying, 2h is fun
Let the games begin

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