Shadowrun Returns Hong Kong KS

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lolozori wrote:
I have trouble to understand why you like this game. There is no real choice and consequences or interesting character development.


IT feels like a boring linear adventure game and Shadowrun would be immensely better if it was made a real RPG instead of this.




Cause its fun. Its an RPG light. Not everything needs to be super in depth. Id love a more classic hardcore cRPG style but this is cool too.
Don't forget to drink your milk 👌
Yeah, I've sunk hundreds of hours into complex RPGs, but I liked Shadowrun Returns a lot precisely because it was RPG light.

I think there's a lot of value in an isometric RPG that's easy to pick up and play. Some of the other Kickstarter ones I've backed have loaded themselves down in numbers and incredibly complicated mechanics, throwing paragraphs of lore at you every time you press a button. That's fine and all, but getting to the interesting parts is a LOT of work.

SRR at least feels like it was intended to be playable and fun without having a manual open next to you for the first 10 hours. It even managed to incorporate some interesting companions and reactivity with Dragonfall. If they keep up like that SR:HK could well be the beast of both worlds.

Also I'm a sucker for that new XCOM gameplay.
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What I fail to understand is why a game, which appeared to be a modest hit, still needs kickstarter funding.
Well, generating positive buzz doesn't always mean breakaway sales. SR: Dragonfall and its director's cut cost money to make and was IIRC handed out for free to at least a large segment of the SR: Returns backers.

Also, it's just good business sense as it's about the only way to get proper price discrimination for various market segments.
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What I fail to understand is why a game, which appeared to be a modest hit, still needs kickstarter funding.


Not everyone can use stash tab funding. :P
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What I fail to understand is why a game, which appeared to be a modest hit, still needs kickstarter funding.


They didn't - the kickstarter was purely for stretch goals.

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By backing the project, you'll increase our production budget and get more features, more improvements, and more game. Take a look at the funding goals below to see all the stuff we want to add.

Now, we could always talk to traditional publishing partners, but we’re pretty independent-minded around here and we only want to serve one master - our audience.
Gameplay & Level Design
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So this is a stretch goal tied to the original KS of Shadowrun? I went to the KS link I only saw info about Hong Kong.
The original Kickstarter was fulfilled when Dragonfall was released. This is the followup to that. So all the kickstarter funds are going into Shadowrun Hong Kong, and not into Returns.
Gameplay & Level Design
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So this is a stretch goal tied to the original KS of Shadowrun? I went to the KS link I only saw info about Hong Kong.


I think what Dan's trying to explain is that this game would have happened with or without the KS money. The KS funds were for "stretch goals" they had for SR:HK. They crushed said goals and are adding a ton of stuff that wasn't part of the original blueprint(the one without the KS money).
Don't forget to drink your milk 👌
Been meaning to try out Shadowrun for the longest time but have been busy with other games like Divinity:OS and Pillars of Eternity.

The recent sale was the perfect opportunity for me to grab SR:Dragonfall :D Any tips for an absolute noob? Started a rigger and got stupidly surrounded and slaughtered in the first area. Heh. Reloaded the save file and barely got a scratch thereafter. The rigger feels like it's lacking in upgrades though.

SR:HK looks beautiful! Will it be a standalone as well like Dragonfall?

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