Some Items from Content Update 1.3.0

This is actually some really good stuff! Can't wait til the patch comes out.
people so fast to react to news XD
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Will that new Meta Mod let me roll the Rotund prefix on ilvl36 Wool Shoes? Or only... Stout :/
Hype! Looking forward to other new skill gems
IGN: lootnh [Tempest]
Static strike, DOT on a short bow. Awesome!
THE TOUCH OF GAWD!
2.0 ain't no melee patch.
Now are these items for the new temp leagues or for all leagues ?
Last edited by LordSaren on Dec 9, 2014, 11:19:16 PM
Nice, the Static Strike skill sounds fun.
Now if only you would show us at least one of the next melee reactive skills so we can get a bloody sense of what they do rather then no earthly idea.
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Xeju wrote:
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Snorkle_uk wrote:
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Xeju wrote:
Will there also be "Cannot roll mods with required level under 72"?


are there mods that req over 72?


I think some may go as high as 78 or higher. I just figured my suggestion would ensure the higher tier mods.



ah I see where you are going with it. There is ilvl79 mods ya, but thing is they dont make the item they are on require lvl79 to use them. Like flaring is lvl77 I believe? but a platinum kriss with that mod still just requires lvl64. If you took a req lvl 1 rusted sword thats ilvl77, and you crafted flaring on it, it would raise the required level higher than 1, Im not sure what level it would push it to, maybe required lvl60? but it wouldnt be as high as 77.

I may be wrong but im presuming the swords mod in the op means mods that will make an item require over lvl28 to use them, not mods that have an ilvl above 28. Im guessing theres mods that are ilvl30 for example that wont push up the required level of a req lvl28 base item.
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