Blood Magic to allow builds reserve aura on life(aside from lowlife builds)?
Then how come I haven't seen a build that isn't lowlife, which uses this keystone and reserves aura on life whilst being fully functional? - you know, not getting 1 shot everytime because you only had 2k hp left after reserving Hatred and Grace.
I see 2 reasons why GGG's intention for Mortal Conviction's buff after 1.2 isn't really happening at all. 1. The aura reserving mechanics are not very friendly to hp. Its % now instead of Flat Amount. 2. The recent nerfs to Life% has lowered HP's so much that lowering it further by taking the Blood Magic keystone along with MC then putting %reserve auras there is not worth it at all. "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
![]() |
You're about six months late to this party.
|
![]() |
Bloodmagic
+55% life can t use mana or energy shield. problem solved. Forum pvp
https://www.instagram.com/critterspencils/ |
![]() |
" Or maybe "You gain all mana as life" would be a bit more thematic. Low life builds with ES would't profit too much, and maybe Life-ES hybrid builds would become more popular. https://www.youtube.com/user/DaidelosGaming/featured
|
![]() |
" yea if you keep that +50%-ish life why not, if not a marauder would never even wish to take BM nod, it would be a pain for him to get mana and would not change much from what BM is now. Forum pvp
https://www.instagram.com/critterspencils/ |
![]() |
" |
![]() |
" gaining HP from mana is not a bad idea but i dont know how will that end, from the go items could gain up to 6x extra hp from mana, then is eldritch batery. granted is in the other side of the tree but in the long run a high ES/mana build with that node will get absurds amounts of life. i would go with something along this lines: blood magic mana and ES becomes cero use life instead of mana mana regen becomes HP regen, be ither total or a part like 50% of mana regen becomes HP regen. mortal onviction 20% reduced life reservation 30-40% increased effects of auras on you when on low life reduce incoming damage by 20% reason for lower reduction but with an increace in effectivness is becouse i prefer low life builds to be specialized classes not stack as many auras as you can. self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Last edited by caboom#7201 on Nov 28, 2014, 10:44:16 AM
|
![]() |
" Did anyone already point out the huge flaw with reserving all your life when life ? I don´t think so, based on the amount of people that consider that a viable tactic. Ofcourse with the help of several T1-items you can do any builds work. Doesn´t magically count.
Spoiler
MortalConviction will never be a Keystone for lifebuilds
https://www.youtube.com/watch?v=drDs-Y5DNH8 Last edited by Lachdanan#4036 on Nov 28, 2014, 10:51:44 AM
|
![]() |
" I am pointing out that their original intentions with the keystone and MC buff isn't really being fullfilled - to revive blood magic LIFE builds, like lightning arrow BM rangers/shadows with wrath reserved on life and still doing fine. But nope, I dunno why they haven't foreseen that it will fail when those 2 issues I mentioned are very much noticable lol. "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
![]() |
"+1 or 20% less physical damage taken ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
|
![]() |