RT buff: Never take critical damage
Your hits can't be evaded
Never deal critical strikes Base critical multiplier against you is 100% "If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
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" Sounds good | |
" Indeed updated | |
bump for more feedback
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100% only seems too low, lets make it 130% only and we have a deal.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams Last edited by ropumar on Dec 2, 2014, 12:05:19 AM
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" If it removes your crit chance, it should remove crit damage against you. 1/3 of crit damage for all of your crit? Oh, and don't forget your accuracy is wasted. | |
nice idea but it should be like this
Your hits can't be evaded You can't do critical strike You never take critical strike Your total life is reduced by 50% your max res is reduced -10% |
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" Uh, no. | |
Spoiler
" Your sig made me lawl and the block nerf is completely warranted. Especially if the new counter attack skills trigger on block. This whole thread is ridiculous. The tradeoff for resolute technique is completely fair. You don't miss, you don't crit. Crit as a mechanic is not overpowered. It just feels overpowered right now because there is nothing else like it for non-crit builds. Either you take the chance to do bonus DMG on occasion (while also risking missing your attack to do no damage at all) or you just grab RT and do normal dage every hit. I still say we need a Crushing Blow type mechanic. | |
Should Resolute Technique be both an offensive and a defensive keystone? No.
if (RT_really_isn't_enough){ Put_a_small_5%_more_damage_multiplier_on_it(); } if (You_still_need_more){ Create_another_separate_Defensive_Keystone(); } else Heart.Break() |
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