Increased Flask Effect and Life Flasks
I have the 3 flasks nodes (including Alchemist) taken that increase Flask effects by a total of 30%.
My foremost question is, will that 30% apply to life restored? I tried testing this out with my (before I used glassbaubles to raise it to 20% quality) and the result was I was healed for the same amount as the tooltip, rather than an additional 30% that I expected. If 'yes', the follow up question being: Does my Flask having the Seething prefix affect the the "increased flask effect" bonus? Casual Alt-Life is best Life.
Gen 1: Spectre Necromancer, Caustic Trapper, Righteous Incinerator, 3Dragons Deadeye, Elemental Raider Gen 2: Flicker Blade Vortexer, Perandus Hierophant, Iron Commander, Poison Flurrier Gen 3: Cycloning Slayer, Berserker Witherstormer, LL SRS Auramancer. | |
Increased Effect doesn't apply to instant recovery; it improves the rate of recovery, which is zero.
| |
" Whoa, so "increased flask effect" does not apply to recovery whatsoever? Tell me you're joking... | |
" If what Vipermagi said is true, that means +30% increased flask effect would decrease the time it takes for a life flask to provide its full effect by: 1 / 1.3 = ~23% So a flask that usually takes 7 seconds to provide its full heal will instead take ~5.38 seconds. | |
" Effect =/= speed. That's why I'm asking to make sure he isn't just pulling chains. The effect of the flask is to recover x life over x seconds, so effect should increase both amount recovered and rate of recovery, if anything. | |
" I suppose that would be double-dipping, something like having 'enhanced damage over time' bonus which would boost both degen and duration. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" I literally said it improves the rate of recovery. So yes, it does apply to recovery. That is what I said, after all. If a flask normally recovers 700 Life over 7 seconds, 30% Flask Effect increases that to 910 over 7 seconds. It does not reduce the duration. If said Flask instead recovers 700 Life flatout, there is no Life/sec rate to improve. Last edited by Vipermagi on Nov 1, 2014, 10:07:23 AM
| |
" It wouldn't be. The effect of the flask is to "recover x life over x seconds", so there are two parts. " Let me quote you on that, which is also quoted in your post: " So if a flask has no recovery rate, no flask effect nodes apply to the flask effect whatsoever. " ...which is only one part of the flask effect, and I find it hard to believe that GGG would make "effect" apply to flask duration and "flask duration" to apply to flask effect. " No, you said it has nothing to do with the recovery and applies only to rate of recovery. So let's keep this simple. If a flask restores x life over x seconds, will it or will it not change the amount of life recovered? Disregard the rate of recovery. " Has GGG said why flask effect applies to some flasks and idiotically doesn't apply to others? | |
" It's due to the way they chose to define flask stats, it says 'X life over Y seconds', so if you increased both stats by 30%, recovery per second would be increased by 90% or something. They chose to affect recovery rate by 30% directly instead to avoid that, ignoring instant flasks as a collateral. I guess they should change flask effect to act on amount restored instead, that would fix the problem. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" Lucky they didn't do that, huh. Where the fuck did this come from anyways. Increased Effect improves Life/sec, has no impact whatsoever on duration. Increased Duration improves duration, has no impact whatsoever on Life/sec. So yes, if a Flask recovers X over Y (or rather, Z per second for Y (but that makes instant flasks confusing)), Increased Effect does apply. Rate of recovery is the effect of a Life Flask. You've already had this explained before, by Mark. " Read that last bit again. "Flask effect, a value of life recovery per second". Last edited by Vipermagi on Nov 1, 2014, 11:14:50 AM
|