regen rings

unique coral ring
1 additional life regenerated per second per 1 strength.

unique paua
1 additional mana regenerated per second per 4 points of intelligence. reduces all other mana regen and mana gain on kill to 0, x% increased mana regen does not change mana regen from this item.
Last edited by svnhddbst on Oct 30, 2014, 9:54:55 PM
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svnhddbst wrote:

unique paua
1 additional mana regenerated per second per 4 points of intelligence, 60% mana reserved..


You know how crazy powerful this idea is?

Compare it to Clarity and natural regen, and see what a 300+ Int character with some %mana regen would achieve here.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock wrote:
"
svnhddbst wrote:

unique paua
1 additional mana regenerated per second per 4 points of intelligence, 60% mana reserved..


You know how crazy powerful this idea is?

Compare it to Clarity and natural regen, and see what a 300+ Int character with some %mana regen would achieve here.


Most builds can get about 500 strength, but only when that's all they focus on. Maybe even 600 if using Meginord's Vise or whatever. That's only 600 regen with this. The only overpowered nature I see for this is someone using strength instead of percentage regeneration to compensate for RF burn.

As to the mana, 700 intelligence is not hard to get. You'd end up with 175 base mana regeneration, and only about 100% increased would be needed to run a full fledged AA without any degeneration while moving.

Doesn't sound that overpowered for a unique ring, especially when paired with "cannot use other rings" or any other drawbacks most uniques have. Like Voideye not having any property but it's one unique one. These rings can simply only offer regeneration based on an attribute, and you'd lose out on the attribute, life, resistance, and MF rolls you could get on a rare ring.
Last edited by Natharias on Oct 30, 2014, 2:06:11 PM
that's exactly what i was looking at, a rare can get 150 or so as a roll, 3 of those for 450 or a unique ring that only has that regen and requires heavy investment into a stat, or uses it to make rf a little easier to achieve, "hmm high life and phoenix shield, or the life regen by strength, and go low life."

and the mana regen i will change to "1 mana per second per point of intelligence, but reduces all other mana regen to 0. unaffected by XX% mana regen."

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svnhddbst wrote:
that's exactly what i was looking at, a rare can get 150 or so as a roll, 3 of those for 450 or a unique ring that only has that regen and requires heavy investment into a stat, or uses it to make rf a little easier to achieve, "hmm high life and phoenix shield, or the life regen by strength, and go low life."

and the mana regen i will change to "1 mana per second per point of intelligence, but reduces all other mana regen to 0. unaffected by XX% mana regen."



150 base life regen on a rare ring? Are you sure you're playing Path of Exile? I know no ring can get more than 7 life regeneration.

If you're talking about a strength roll to go with the other unique ring to allow the regeneration mod, then the most is 50 strength. A third of what you're saying. Even then it would be infinitely better to use two of these rings to get twice as much regeneration from your strength.
It would be interesting to see rings focused on flat regen for leveling purposes, but for mana regen, Eleron's flat mana cost reduction rings and amulets are pretty op.
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It would be interesting to see rings focused on flat regen for leveling purposes, but for mana regen, Eleron's flat mana cost reduction rings and amulets are pretty op.


Ah but you forget about Mind Over Matter and Arctic Armor.

Regeneration and leech can help those, but mana cost reductions do not.
How powerful are those uniques if they are doubled?
How much life regeneration can you usually achieve with %passives?
1 life regen every 10 str sounds more resonable.

since we are with the regen thingy is it posible to change the inate regen of coral amulets? up to 4 regen has to be the worst inate ever once you get over lv 10, give it 0.5-1.5% wich is more on line with the rest of the other amulets that give the effect of a notable keystone.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom on Nov 1, 2014, 10:10:31 AM
Coral Amulets aren't meant to go to late game. They're just meant to be crazy strong at low levels. Even the Coral Amulet unique is a lower level.

Auxiom on the other hand shows that ES belts were meant to be worn even to late game. Same as Anvil. Iron Rings are somewhat low to mid tier, while life rings also aren't meant to go to late game.
https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.

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