Clarification on Fire Penetration
" If it is more in any case then it will be more in all cases. Enemy resistance is 0%, lowered to -30% by penetration. That's 30% more. Enemy resistance is 75%, lowered to 45% by penetration. That's 30% more. " My question did not include flammability as I know perfectly well the difference between curses and penetration. Thanks for making sure, though. Thanks for the clarification guys. |
![]() |
" umm, more of what? are we still talking about "more" in terms of PoE mechanics? IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Oct 17, 2014, 11:46:34 AM
|
![]() |
" No. By your logic, every stage of incinerate or flameblast is a multiplier, but it's not, their sum is a multiplier. It's the same for resistances, resistance is a multiplier which is a sum of all resistance modifiers and penetration is just another resistance modifier. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
Can't we just do the math?
25% pen and a 100 fire damage hit. Mob with 75% res will take 25 damage, with pen 50 damage. 100% more. Mob with 50% res will take 50 damage, with pen 75 damage. 50% more. Mob with 25% res will take 75 damage, with peb 100 damage. 33.33% more. Mob with 0% res will take 100 damage, with pen 125 damage. 25% more. Mob with -50% res will take 150 damage, with pen 175 damage. 16.66% more.... |
![]() |
Math? What math. **** math, I go with my opinions, which are clearly wrong. But okay.
100 * 1.25 = 125. 125 - 100 = 25. Therefore. 50 - 25 = 25 25 * 1.25 = 50. See. It's only 25% More! https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
|
![]() |
" I'm talking about a spell's base damage. Spell does X damage. X damage is altered by resistances. Resistances are altered by Fire Penetration. Therefor Fire Penetration offers the same modifier regardless of resistances. " I just got out of a D&D session so I don't think I'm reading this right, but I think you worded it differently than you wanted too. |
![]() |
" Maybe. Ok, let's try like this: You hit a monster, monster has some base resistance, is under the influence of purity but is also cursed with ele weakness and you hit it with a skill supported by penetration. So the damage you inflict will be multiplied by a sum of (base + purity - curse - penetration), which means penetration can act as a multiplier only if (base + purity - curse) is zero, which is a special case. It's actually very similar to how added damage works, if you got just hatred it acts as a multiplier to your displayed dps. However, if you also got added fire it's not a multiplier anymore. 'Added damage' category is a multiplier and hatred, added fire or herald are parts of that multiplier. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
@Natharias
it gives you the same modifier but its effectivness is relative to monster resists.. So it depends on monsters natural resists as well as on resist reducing effects applied by players´ skills. Have a look at BackwoodsS´s post, cant be more clear.. but every "more/less" modifier in game gives you exactly more/less of whatever it is affecting, no matter what other mods/buffs you or monsters have IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Oct 17, 2014, 7:22:15 PM
|
![]() |