Clarification on Fire Penetration

If I use Fire Penetration, does it calculate as increased or more damage against enemies?
"more" but only in case enemy has exactly 0 resist

IGN: Eric_Lindros
CET: Timezone
The effect of resistance is multiplicative in damage calculation but penetration itself isn't a multiplier, it modifies a multiplier along with other effects so is essentially additive.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Penetration always works on the monsters capped resistance which is assumed to be no higher than 75%.

So if you have 25% fire penetration you will deal an additional 25% fire damage because the fire penetration lowers the max resist to 50%.

Not to be confused with the flammability curse which lowers resistance against the monsters total overcapped fire resistance (assumed to be no higher than 150%) which gets you no additional damage until you force the overcapped resistances below 75%.

If you want to know the interaction of flammability with fire penetration, I suggest you read the wiki.

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Ludvator wrote:
"more" but only in case enemy has exactly 0 resist



It's always more. I case enemy has resistances, it is even more than stated on the gem. If enemy has negative resistances, it is less.

Example: enemy has 75% resistances and u have a lvl 20 fire pen gem(35% penetrated), than u deal 140% more dmg.

As far, as i know, enemy resistance is the last check, so penetration is always a multiplier.
Last edited by 1337fun#2733 on Oct 17, 2014, 4:15:28 AM
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Skywalkerfx wrote:
Penetration always works on the monsters capped resistance which is assumed to be no higher than 75%.

So if you have 25% fire penetration you will deal an additional 25% fire damage because the fire penetration lowers the max resist to 50%.

Not to be confused with the flammability curse which lowers resistance against the monsters total overcapped fire resistance (assumed to be no higher than 150%) which gets you no additional damage until you force the overcapped resistances below 75%.

If you want to know the interaction of flammability with fire penetration, I suggest you read the wiki.


Thats wrong, what you are writing here.

If your gem penetrates 25% fire, it lowers the resis of a mob from 75% to 50. Tahts correct, buts thats not additional 25% more fire damage. Just do the math:

You deal 100 damage, mob has 75% fire res -> Mob gets 25 Damage
You deal 100 damage, mob has 50% fire res -> Mob gets 50 Damage

50/25 = 2 -> Lowering resistances from 75 to 50 doubles your Damage against that mob

Thats why i.e. -max resi map mod is so damn deadly..
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Oct 17, 2014, 4:52:14 AM
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Astarte911 wrote:

Thats wrong, what you are writing here.

If your gem penetrates 25% fire, it lowers the resis of a mob from 75% to 50. Tahts correct, buts thats not additional 25% more fire damage. Just do the math:

You deal 100 damage, mob has 75% fire res -> Mob gets 25 Damage
You deal 100 damage, mob has 50% fire res -> Mob gets 50 Damage

50/25 = 2 -> Lowering resistances from 75 to 50 doubles your Damage against that mob

Thats why i.e. -max resi map mod is so damn deadly..


Dude you're wrong. I said it correctly. You just restated what I said. Nice try.

You deal 100 fire damage. The resistance is lowered 25% from 75% to 50%. You deal 50 fire damage instead of 25 (an additional 25% total fire damage of the 100).

You're multiplying X 2 the resulting damage - so what?


Edited for spelling

Last edited by Skywalkerfx#3158 on Oct 17, 2014, 6:28:26 AM
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Astarte911 wrote:
So if you have 25% fire penetration you will deal an additional 25% of the original fire damage.


There, fixed it.

They say it's all relative.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
1337fun wrote:
"
Ludvator wrote:
"more" but only in case enemy has exactly 0 resist



It's always more. I case enemy has resistances, it is even more than stated on the gem. If enemy has negative resistances, it is less.

Example: enemy has 75% resistances and u have a lvl 20 fire pen gem(35% penetrated), than u deal 140% more dmg.

As far, as i know, enemy resistance is the last check, so penetration is always a multiplier.


what I say is that it is "more what_the_gem_says damage" in case enemy has 0 resist (for the purpose of calculating damage).. but I understand my answer does not make much sense, although its more because question OP is asking does not make it either

as raics says, it is not actually a multiplier because it stacks additively with the result of other stuff that lowers enemy resist. On the other hand, "more" multipliers never stack with anything

using your logic, 10% increased damage would be "more" too, the ammount would depend on how much increased damage you already have (ie from 300% to 310% increased damage would be 2,5% "more")

btw, modifiers to damage taken come after the mitigation, so you are wrong there as well

IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Oct 17, 2014, 8:27:14 AM
and if you are talking about fire pen gem and fire pen passive together, they are just added together
Ign: LavaMosse
TimeZone: GMT+2

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