Clarification on Fire Penetration
If I use Fire Penetration, does it calculate as increased or more damage against enemies?
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"more" but only in case enemy has exactly 0 resist
IGN: Eric_Lindros
CET: Timezone |
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The effect of resistance is multiplicative in damage calculation but penetration itself isn't a multiplier, it modifies a multiplier along with other effects so is essentially additive.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Penetration always works on the monsters capped resistance which is assumed to be no higher than 75%.
So if you have 25% fire penetration you will deal an additional 25% fire damage because the fire penetration lowers the max resist to 50%. Not to be confused with the flammability curse which lowers resistance against the monsters total overcapped fire resistance (assumed to be no higher than 150%) which gets you no additional damage until you force the overcapped resistances below 75%. If you want to know the interaction of flammability with fire penetration, I suggest you read the wiki. |
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" It's always more. I case enemy has resistances, it is even more than stated on the gem. If enemy has negative resistances, it is less. Example: enemy has 75% resistances and u have a lvl 20 fire pen gem(35% penetrated), than u deal 140% more dmg. As far, as i know, enemy resistance is the last check, so penetration is always a multiplier. Last edited by 1337fun#2733 on Oct 17, 2014, 4:15:28 AM
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" Thats wrong, what you are writing here. If your gem penetrates 25% fire, it lowers the resis of a mob from 75% to 50. Tahts correct, buts thats not additional 25% more fire damage. Just do the math: You deal 100 damage, mob has 75% fire res -> Mob gets 25 Damage You deal 100 damage, mob has 50% fire res -> Mob gets 50 Damage 50/25 = 2 -> Lowering resistances from 75 to 50 doubles your Damage against that mob Thats why i.e. -max resi map mod is so damn deadly.. Welcome to the greatest of arenas, Duelist. God is watching you. Last edited by Astarte911#6271 on Oct 17, 2014, 4:52:14 AM
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" Dude you're wrong. I said it correctly. You just restated what I said. Nice try. You deal 100 fire damage. The resistance is lowered 25% from 75% to 50%. You deal 50 fire damage instead of 25 (an additional 25% total fire damage of the 100). You're multiplying X 2 the resulting damage - so what? Edited for spelling Last edited by Skywalkerfx#3158 on Oct 17, 2014, 6:28:26 AM
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" There, fixed it. They say it's all relative. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" what I say is that it is "more what_the_gem_says damage" in case enemy has 0 resist (for the purpose of calculating damage).. but I understand my answer does not make much sense, although its more because question OP is asking does not make it either as raics says, it is not actually a multiplier because it stacks additively with the result of other stuff that lowers enemy resist. On the other hand, "more" multipliers never stack with anything using your logic, 10% increased damage would be "more" too, the ammount would depend on how much increased damage you already have (ie from 300% to 310% increased damage would be 2,5% "more") btw, modifiers to damage taken come after the mitigation, so you are wrong there as well IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Oct 17, 2014, 8:27:14 AM
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and if you are talking about fire pen gem and fire pen passive together, they are just added together
Ign: LavaMosse
TimeZone: GMT+2 |
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