The only thing this game is missing, which I liked in Diablo
" Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
If there's one thing in regards to unique/legendary items that I think Diablo is doing correctly, it's having a map marker for them when they drop.
So many times when playing D3 that a leg dropped off-screen, and that little star saved it...just. Awesome idea that needs to be copied. Otherwise, I think all is good. Last edited by Ozika on Oct 16, 2014, 4:20:53 AM
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" IGNs -> MaitresseRemi/Mamie_Machette/MainDroiteMainGauche
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" Kaom is understandable. But Lioneye's set would be funky to wear... IGNs -> MaitresseRemi/Mamie_Machette/MainDroiteMainGauche
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" Bow shield build - guaranteed BoTW. Also, sets forces you to use certain set (derp) of items to make all of them effective. What would it mean, is that if you want to build around one of the set items, you'd end up with a weak item. Why? Because if they weren't weak on their own, they'd be OP as a set, with a given set bonus. Unless set bonus would be another build-enabler, or, I dunno some kind of trade off, maybe? Straight up bonus to stats would mean that single items would have to be weak. I think the synergy of stats or mechanics are enough to make items a "set", and don't really need additional stats on their own. :V Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com |