So who has been using curse on hit since the change?
I personally have on melee since it doesn't reem your mana a new dong hole. Change is nice but still think it should let you bypass the curse limit at higher levels.
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Only time I've ever seen this used was with 2 trigger gems but that's no longer possible now so in my eyes I think It's a wasted slot.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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"Really? i think your overlooking the curse or curses only costing the amount the attack skill cost. I'm using one with a spec throw and one on another toon with ice shot with dual curse. | |
Flame Totem-Blind-Curse on Hit-Whatever.
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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"Ice shot-curse on hit- temporal chains. Now your temp chained on ground ice. | |
Not the same... Boring.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear | |
Pretty much all my new chars use dual curse on hit now. Getting 2 xurses cosrs 3 passives now for most witch/templars and curse on hit is perfect xonvenience
See no reason to NOT use it now | |
I use it. Although this is because my main attack is LS for mjolner to proc.
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" yeah right.. i can either scam noobs and buy their amulets for 1c and then vaal like 30 of them to get that or fork 5ex+ and buy it. no cash for that. 3 passives is all i can afford now. |