Resolute Technique + Melee splash + Melee in general
Resolute Technique
should receive some kind of buff. Right now is very underwhelming compared to Crit. My suggestion would be to add physical damage to add a high physical damage to the node as well. if not a damage node. Maybe add a 10% more health or something like CI so there would be at least a bit of benefit from playing using resolute technique. Not only will this benefit RT but it would help the very seldom played Marauder class as well. As it is now, i would say crit is almost better in every way. Melee splash should be able to splash when shift clicking the ground. Even if it hits nothing it would AoE around where it normally would. Buffing melee is needed in a sense due to the range being much stronger right now. This will ensure a game changing mechanic towards melee splash and be a buff to melee characters in terms of clear speed. It works with reave, molten strike etc, why not Melee splash? Ign: Kiaraa, Kionn , Nalaa Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927 Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED) Shop: https://www.pathofexile.com/forum/view-thread/1315055 Last edited by yongsheng11#5129 on Sep 20, 2014, 12:13:42 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
you really have no id how powerfull resolute techniques is ??? 100% chance to hit is huge ...
the melee splash sounds like you want to add an extra spell to it wich they aint going to do. i agree that ranged -> bows are currently easely by the most powerfull builds but that doesn't get solved by buffing all the rest. its balance that is needed and melee specially resolute and splash are as powerfull as they should be changing that would make it op there are better things to buff then that then. |
![]() |
I dont mean to be an ass but you have no idea what youre talking about if you think RT is good at the moment.
Yes 100% hit, but you cant crit with RT. Meaning the dps is very low. Most crit builds can get 50k+dps easily. It takes very good gear to hit that 40k mark dps with RT. Most crit builds can get 90k+ dps and still survive through reflect etc. Not only that but they have a huge advantage and can keep the flask up 100%. So they can continue to flask non stop. RT can't. WIth melee splash, im not asking for a extra spell. Im saying that the mechanics should work as if you shift+click the ground with melee splash, it will still continue to splash like how it does if you were to hit an enemy. I'm not sure if youre understanding what im trying to get at. Edit: Buffing it won't make Melee OP at all, they will still be worse, but at least their clear speed will improve slightly Ign: Kiaraa, Kionn , Nalaa Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927 Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED) Shop: https://www.pathofexile.com/forum/view-thread/1315055 Last edited by yongsheng11#5129 on Sep 20, 2014, 12:42:51 PM
|
![]() |
so for the splash you just want more of a visual effect of a splash when you hit nothing ? cous getting an attack to splash and only have the splash hit something while your initial attack missed doesn't make much sense.
i keep by the point that rt is good as it is. its just that crit is getting to op at this point. its to easy to get a very high crit and keep critting wich isn't normal. the fact that you can get 100% hit chance and thus remove all accuracy stays huge in my humble opinion. |
![]() |
" Lol, why does it even matter? There is no difference between 40k dps or 50k+ dps because mobs are being 1 shot regardless. Before expansion everyone went crit and they buffed it, now people want everything else buffed too? No way, GGG doesnt balance like that. WE get some big tree changes later down the line and then its goodbye crit and hello whatever else they want to buff. |
![]() |
No what they need to do is buff 2H using resolute technique, with notable 2H nodes behind resolute technique. Staffs have enough love for dps (and some defence), so they don't need this. 1H use shields, so they don't need so much damage even with RT. Other than Staffs, no 2H builds use critical strike, so they need some form of damage, since they do not have a shield to help them block. The buffs do not even need to be very good, just help 2H a bit.
For example, 2H nodes behind resolute technique can apply a percentage of their critical multiplier as flat damage to their weapon AFTER explicit affixes. Or 2H nodes behind resolute technique can give flat damage to their weapon AFTER explicit affixes. Or 2H nodes behind resolute technique can cause less attackspeed but more damage. Or 2H nodes behind resolute technique reduced block ability of defender. I do not think resolute technique itself should be changed, it's a fine keystone as it is. Critical strikes are awesome and stuff, but consistent damage (as stated on the keystone) also helps with clearing speed. But resolute technique could be used to buff some of the weaker builds that tend to synergise with it. https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
|
![]() |
" You dont 1 shot mobs with 50k dps, especially in a 6 man party. I think they should either buff RT or nerf crit. Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927 Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED) Shop: https://www.pathofexile.com/forum/view-thread/1315055 |
![]() |
" I disagree. RT itself should be changed. If you buff the 2H crit node, EVERYONE will play crit. Also, consitent damage doesnt help with clear speed when you have 30-40k dps. High dps like 80-100k helps with clear speed. Even if we left RT as it is. Melee splash should be buffed so that its like Reave. Where you can shift click the ground and the AOE still hits targets. Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927 Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED) Shop: https://www.pathofexile.com/forum/view-thread/1315055 |
![]() |
" Tell me where the difference is between 30k dps and 100k dps. Its a 1 shot fest regardless so why even go through the trouble to get 100k? RT is fine as its for melee builds whith near zero dex nodes/accuracy. |
![]() |
You really can't 1 shot 78 map mobs with 30k dps. If you can, please add me and prove me wrong. Im doing 53k dps now and in a 6 man palace map, im not 1 shotting anything. It takes a good few seconds to kill each pack. Especially rares and dominus.
If they dont want to improve RT, they should nerf crit. There are builds that can kill 78 map palace dominus in 1second. Yeh youre right, RT is fine for melee builds that run through there. BUT, its the fact that no one wants to run through there anymore because its completely a junk node compared to crit builds. It makes no sense for you to argue that whats the difference between 30k and 100k. 30k dps it would take you awhile to kill Atziri, 100k it will take you 3-4 times as fast. THAT is the difference. So in my opnion, nerf crit, or buff RT. Because clearly, crit can do everything RT can + more. Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927 Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED) Shop: https://www.pathofexile.com/forum/view-thread/1315055 |
![]() |