Problem with Physical builds.

"
Natharias wrote:

Then be prepared for more shit than usual, because everyone will assume you already have an attitude since you already do.


Forum not letting me post long replies for some reason, so I had to do this.
"
Natharias wrote:
In short, you're saying all you want is shit and that means this is a troll thread. A bad one, at that.


No.
Try not making a ton of different posts. It's very easy to put everything into one post, especially if you're lazy like I am.

"
lucksickle wrote:
"
Natharias wrote:
Where's the non-physical damage coming from?

Oh, right, so it is a physical build.


Except you're dealing mostly elemental damage...


Mostly elemental damage?

Let's assume you deal 100 physical damage in a hit. Physical builds now run:

Added Fire Damage, which adds 39% of your physical damage as fire.

Hatred, which adds 40% of your physical damage as cold.

Herald of Ash, which adds 15% of your physical damage as fire.

In total, you add 94% of your physical damage as non-physical.

Since when is 94 greater than 100?

So no, you do not deal "mostly" elemental. But yes, you do deal "considerable" elemental damage. But that's the advantage of physical builds, they can easily stack tons of damage of various types to drastically augment damage. This is because they are mostly melee and have the disadvantage of being hit by everything, while spellcasters and ranged builds do not. Thus damage for ranged builds are harder to stack.

"
lucksickle wrote:
"
Natharias wrote:
Faster Attacks, Multistrike, Iron Grip, Added Fire Damage, LGOH, Melee Splash, Chance to Flee, Additional Accuracy, Curse on Hit, Increased Critical Strikes, Increased Critical Damage, Power Charge on Critical, IIQ, IIR, and Block Chance Reduction.

Only three? Come now, that's just a fucking fail troll.

Attack speed, attack speed, that one is physical, elemental, life/attack, that might as well be phys too, that's global, that's attack, that's on hit, that's critical, that's critical, that's critical, magic find(legacy), magic find, and block reduction.

So yeah, physical supports end up being 4~5 What I meant there was more along the lines of added cold/cold penetration, etc. Iron grip >is< one I did skip up on though, and I guess melee splash could count too.


Added Fire Damage is elemental? Dafuq? I thought AFD added fire damage based on the physical damage of the skill it applies to.

"
lucksickle wrote:
"
Natharias wrote:
How does one detect an enemy's weakness? Through intelligence, not strength.


Also by strength, try breaking a dent into your opponent's armour.


A weakness is not simply swinging a weapon right at the armor of your opponent. It's swinging it so that you either hit a weak spot or a spot that lacks armor.

If you have the strength to simply beat a weapon through someone's armor, then they don't really have any defenses to speak of, and that's why physical damage does better against armor based on the amount.

"
lucksickle wrote:
"
Natharias wrote:

Then be prepared for more shit than usual, because everyone will assume you already have an attitude since you already do.


Forum not letting me post long replies for some reason, so I had to do this.


If that is so then you should contact support and be as detailed as possible.
"
Natharias wrote:
...

I sort of disagree.

Add increased weapon elemental damage support and/or take 3 weapon elemental passive nodes (which should be in the way) and you'll be dealing more elemental than physical damage.

Vulnerability really shouldn't be blue. If the whole intelligence detecting weaknesses irrelevant to strength clause is right. Then why is projectile weakness a green, pure dexterity curse?
"
Natharias wrote:
"
lucksickle wrote:
stack phys
use added fire
herald of ash

your "phys" build is now an elemental build.


Where's the non-physical damage coming from?

Oh, right, so it is a physical build.

"
lucksickle wrote:
There are only 3 TRUE physical support gems (phys proj, inc melee, melee on full life)


Faster Attacks, Multistrike, Iron Grip, Added Fire Damage, LGOH, Melee Splash, Chance to Flee, Additional Accuracy, Curse on Hit, Increased Critical Strikes, Increased Critical Damage, Power Charge on Critical, IIQ, IIR, and Block Chance Reduction.

Only three? Come now, that's just a fucking fail troll.

"
lucksickle wrote:
multistrike/spell echo are spell taxes, not build diversifiers.


Spell "taxes"? First off it can't be related to spells since Multistrike cannot apply to them and I don't see how it "taxes" them.

It is a must-have, but that's about it.


You come here all psyched and pumped, calling the OP a troll, and yet this post of yours is full of shit like few I've seen in these forums so far.

First, the OP is talking about Physical Builds.
I mean, we're speaking English here, right? He's not talking about Hybrid builds - just Physical.

Second, when he REINFORCES his point by adding "TRUE" to the "physical" keywords, you go ahead and add every single freaking gem - as generic as auto-attacks - in some distorted attempt to refute his point.

Third, he refers to "taxing" as something that's such a must-have/no-brainer that it's just a penalty when you don't have it.
How the fuck did you decide to change the conversation to spells?
Oh, let me guess, because he mentioned the word spell?
Does the Grammar Police even know the meaning of context?

ANYONE can understand that the OP is talking about how in this game there is nearly NO support/encouragement for PURE physical builds, and yet A LOT for elemental and/or hybrid builds.

Every other gem that even INTERACTS with physical damage adds/converts it to something else.

This is why these forums turn into a spamhole.
People ignore all sense of context in the most LEGITIMATE of concerns and just focus on pointless nitpicking.

I mean, you don't have to agree with the OP, but you managed to surpass DirkAustin in this post of yours.
---

On Topic, I agree there should be a little more support for Physical damage, although I don't think the problem is as severe as you (OP) seem to think.

One first step GGG could take would be adding crit effects to Physical damage.

One might think that in a way it already has, because as you know armor is less efficient the bigger the incoming damage, so often a +100% damage crit ends up doing over +150% damage instead after armor is taken into account.
However, that might actually be a penalty to light hits rather than a bonus to heavy hits, depending on how it's tuned.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Sep 16, 2014, 4:57:37 AM
"
lucksickle wrote:
"
Natharias wrote:
...

I sort of disagree.

Add increased weapon elemental damage support and/or take 3 weapon elemental passive nodes (which should be in the way) and you'll be dealing more elemental than physical damage.

Vulnerability really shouldn't be blue. If the whole intelligence detecting weaknesses irrelevant to strength clause is right. Then why is projectile weakness a green, pure dexterity curse?


Strength is all about beating enemies. They wouldn't worry about cursing them, which is magic.

Dexterity is all about out-witting enemies, so they also wouldn't worry much about magic since it isn't their realm.

Whereas intelligence is all about using magic to debilitate enemies. They'd be all about curses.

So as far as I'm concerned, you asked a good question and I believe that all curses should be blue.

On to elemental damage, it's not the case. Ele buzzsaw had to get a ton of aura nodes and at least a considerable amount of ele damage nodes to even compare to a cookie cutter Wings of Entropy build. Not only did the EB not have as much survivability, it had less single target DPS. The only reason people played EBs more and say they are more powerful is because it was able to lay out sufficient damage in a large enough area to kill enemies faster than a WoE build.

DPS never accounts for the true rate of damage that a build can lay out. My 27k Incinerate does more single target damage compared to my father's 3,500 DPS tri-arc totem build, yet he clears content much faster and can get to the boss faster.

That's the advantage of elemental damage, especially fire using ignite.
"
Natharias wrote:
...


That's not what I meant.

94 of phys added as elemental

Get all the physical damage in the world, you'll still be dealing 94% of that as elemental. Get a single weapon elemental passive, and that'll increase that same rate to more than 100% added as elemental.

Hence. You deal more elemental damage with your physical build.
Physical has other advantages like leech from gear and the way the Armour formula works against big hits.

And there are some other supports that add to phys damage like Increased Crit Strikes, Increased Critical Damage, and Culling Strike.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
lucksickle wrote:
"
Natharias wrote:
...


That's not what I meant.

94 of phys added as elemental

Get all the physical damage in the world, you'll still be dealing 94% of that as elemental. Get a single weapon elemental passive, and that'll increase that same rate to more than 100% added as elemental.

Hence. You deal more elemental damage with your physical build.


Youre saying that like its GGGs fault players go ele damage instead of just pure phys. Dont want ele damage, dont use ele damage gems/gear.
"
DirkAustin wrote:
Youre saying that like its GGGs fault players go ele damage instead of just pure phys. Dont want ele damage, dont use ele damage gems/gear.


Lol, that post.

"don't want ele damage, cut your arm off and deal less damage, you're not forced to use ele damage hue hue."

The reason elemental is so interesting is because you can do much more with it, between ailments, amplifying pure damage, mixing, etc. I can guarantee you spells would be boring as fuck too if the only thing you could support them with was stuff like "30% of fire damage added as cold" and so forth.

1/10, made me reply
Last edited by lucksickle#6250 on Sep 16, 2014, 3:23:13 PM

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