Haku Quests.

cant complain @ haku. never had any desync probs with ANY of his missions.

its way more dufficult with zanas timed missions. like a blain on your ass.
Many of the quests are too difficult for me. Sucks. But it would be worse if they were all too easy. I can make them easier, by sacrificing pretty much everything else to make them easier. Not worth it. I'm just ready to give up on getting them to 8 before Xmas 2015.

As soon as I see a timer... I'm out. Not worth it. Also, the ones where you escort the spirit through, rather than back, I'm out. The only ones I attempt from Haku are the ones where you clear the area and then return the spirit to the start. I can do those most of the time.
Last edited by Shagsbeard on Sep 3, 2014, 6:51:15 PM
I have to echo the sentiments expressed here, about Haku's DAILY MISSION quests being way too hard AND way too desync-y. (Personally, I blame the unkillable totems for this.) I had a blood magic Marauder die four times in rapid succession due to the game servers thinking he was in range of the totems while the client thought he wasn't. He had no other problems, not even with Haku quests in the wild. Those were his only four deaths so far.

When I saw that Master quests had been bumped up in level, I knew that was going to make Haku even tougher to do than usual... and it seems I wasn't far off.
"People ask me why I do this at my age. People are rude."
"
SL4Y3R wrote:
Am I the only one who has never found his quests difficult? No offense to the OP, but I see haku brought up constantly. It's basically run, grab, run out. Quartz or quicksilver the whole way.


Block build?
Well, I figured out the problem. My Marauder was level 21, while the mission area was level 39.

Just a little ridiculous, that.
"People ask me why I do this at my age. People are rude."
The most Haku Quests are the same like the most Zana Quests. Impossible, horrible, ultra crap, ultra useless.

Zana Quests are usually impossible time runs. Haku Quests of course I do with a fresh lev 89 char, who couldn't take anymore death penalities.
But oftenly the haku quests are so ultra horrible, so I have to think, which druggs had been consumed by the developer of GGG.

One of my last Haku Quests, when I had pick up the Karui, over 200 raging spirits per second spawned around my char and killed my char within 1-2 seconds. There were no escape options, the spirits were everywhere and blocked all ways.

I was diing over 40 times, till I could carry out the karui. The most diing times I couldn't even reach the karui, it was simply absurd.


My last Haku Quest, it's one of the variants, where the Karui is at the beginning of the map and you have to take it out through the map. Of course tons of monster blocked all ways and the most of them spamms freeze on hit crap. There I had no chance to get out the Karui within the 90 seconds I had for it. There was not even almost time to kill all enemys to reach the exit.


My last Zana quests, the uselest quest ever.

I started in a very large cepter of god map, and I had 37 seconds to kill the mapboss, 37 seconds? Not before 3-4 minutes I could reach the first of six stones, who give me some extra time. What a cosmic joke, GGG gives me 37 seconds for a map, which I can't clear even in 15 minutes.


The most Zana Quests are so stupid and mega failbalanced, so you need a char which can use timelapse to beam through the whole map to complete the quests you have only some seconds.

And the most Haku quests you need a char with perma freeze immunity and 200k energy shield points.


It's a shame, that GGG don't use their time to fix and rebalance the unkillable map bosses like jungle valley, labyrinth, torture chamber, graveyard new boss, necropolis new boss, crematorium and so on.

These bosses are total useless and a legendary design fail, they oneshot or ultrashot the own player char within 0,1-0,3 seconds. Minions will be killing within 1-2 seconds. So there is no logic, which reason these bosses have, except to be unkillable.

And now with the new content, GGG deals new crap useless and almost unplayable content like the most Haku and Zana quests.


However I'm going to play the game further. But my frustration scale slowly reach their top level.
Today some maps with the bull shit devourers, who are after the supposed nerf as mortal as all times before, I was taking more frustration as fun.
Last edited by accountvonskynetminor on Oct 9, 2014, 11:54:23 PM
In a week, I MAY get one non timed quest from Haku. The rest are at least one death if not more and still fail. By the time I can find my way to the spirit, the totem that is there either kills me or takes too long to die and I fail either way. Very disheartening. For the ones with the spirit at the front, I get blocked in and hammered by the totems and spawns. It would be even worse of I didn't have 75% on all elemental resists.
"
Wazz72 wrote:
Yeah, Haku's mission are a pita in softcore, can't even imagine in hc. I always prepare before starting - quicksilver,granite and quartz flasks, DD and Devouring totem to get rid of corpses - but sometimes you just desync and rip :-( happened to me just once for now, but it sucks.
And the screen sometimes is so full of mobs and effects you can't really tell what's going on.

Oh and why can't you use Leap Slam when you have the spirit ???


The answer is that once you get Haku past level 6, his missions become almost ALWAYS timed, and that is retarded considering the ridiculous number of mobs they put in every single room....
I had one last night that was level 7 and you had a time limit to find the spirit, then you had to beat the almost unkillable totem that guards it, then you had to RACE AT TOP SPEED to get back out.
This proved to be near impossible as the spirit kept spawning necros the whole way, and in some rooms, like the one i finally died in, there were so many units that the desync kept pulling me back into the middle of the room, SURROUNDED until you die.
I got through that room 5 times, and was free and clear, but triple G kept snapping me back into the room over, and over again until I died??
I understand desync is just a part of the game now, but COME ON GRIND GEAR!!
I am going to skip Haku anytime I come across him until I can get to level 100 with my character, and have a CHANCE to be able to do this ludicrous excuse for a mission....
There is NO GOOD REASON for any missions to be timed, Haku's or Zana's, it jus makes it more difficult without adding ANYTHING at all to the game. PLUS with desync, they can truly be IMPOSSIBLE to complete in time.
Get rid of timed mission Grind Gear PLEASE, or fix your broken servers to remove desync, and rubberbanding!!
In my experience, the perceived difficulty of Haku's missions depends on the build you are running. I had a 100% support-aurabitch/mf culler on rampage with no leech or lgoh nor refen. With him, Haku was a big no-no. Garantied death.
This league, neither my Incinerator (he can leech and regen) nor my Ice Nova witch (she can leech, too!) have too much trouble with Haku's bullshit.
As with a lot of things in poe, it's sometimes better to skip this if you know your char cannot handle it. Saves you the frustration.

As for the Haku related desyncs: he is called Desyncu for a reason. Why do you think he sends exiles in there instead of going himself? :)
If my post contains typos, blame my phone and my fat fingers.
"
The most Haku Quests are the same like the most Zana Quests. Impossible, horrible, ultra crap, ultra useless.

Zana Quests are usually impossible time runs. Haku Quests of course I do with a fresh lev 89 char, who couldn't take anymore death penalities.
But oftenly the haku quests are so ultra horrible, so I have to think, which druggs had been consumed by the developer of GGG.

One of my last Haku Quests, when I had pick up the Karui, over 200 raging spirits per second spawned around my char and killed my char within 1-2 seconds. There were no escape options, the spirits were everywhere and blocked all ways.

I was diing over 40 times, till I could carry out the karui. The most diing times I couldn't even reach the karui, it was simply absurd.


My last Haku Quest, it's one of the variants, where the Karui is at the beginning of the map and you have to take it out through the map. Of course tons of monster blocked all ways and the most of them spamms freeze on hit crap. There I had no chance to get out the Karui within the 90 seconds I had for it. There was not even almost time to kill all enemys to reach the exit.


My last Zana quests, the uselest quest ever.

I started in a very large cepter of god map, and I had 37 seconds to kill the mapboss, 37 seconds? Not before 3-4 minutes I could reach the first of six stones, who give me some extra time. What a cosmic joke, GGG gives me 37 seconds for a map, which I can't clear even in 15 minutes.


The most Zana Quests are so stupid and mega failbalanced, so you need a char which can use timelapse to beam through the whole map to complete the quests you have only some seconds.

And the most Haku quests you need a char with perma freeze immunity and 200k energy shield points.


It's a shame, that GGG don't use their time to fix and rebalance the unkillable map bosses like jungle valley, labyrinth, torture chamber, graveyard new boss, necropolis new boss, crematorium and so on.

These bosses are total useless and a legendary design fail, they oneshot or ultrashot the own player char within 0,1-0,3 seconds. Minions will be killing within 1-2 seconds. So there is no logic, which reason these bosses have, except to be unkillable.

And now with the new content, GGG deals new crap useless and almost unplayable content like the most Haku and Zana quests.


However I'm going to play the game further. But my frustration scale slowly reach their top level.
Today some maps with the bull shit devourers, who are after the supposed nerf as mortal as all times before, I was taking more frustration as fun.
those bosses you said are op is just retarded torture had been nerfed ages ago it's so easy now it's a joke. Also if you are dying that easy to the haku quests maybe you need to do a gear check and no I'm not a GGG fancy either. The merveil fights are pretty easy as well just learn to dodge her shit then you'll do fine.
Burn the Heretic. Kill the Mutant. Purge the Unclean.
Last edited by LegionsOmen on Feb 1, 2015, 8:02:44 PM

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