[1.3] HC - Templar/Witch Firetrapper (EB+MoM+AA)

I'm looking at your "Cloak of Defiance version" passive tree, and couple questions:

I. Celestial Punishment

I haven't been able to definitively find whether or not the keystone increases an ignite's burn damage for itself on a target. (See links below.)

Did you take it for the damage bonus for that reason? i.e. Did you test and find that CP does indeed give a free 25% increase on a single instance of ignite and its prolif?

Related:

* Perhaps it only works on additional damage applications, like a re-application of a second burn? But then you'd have to trap twice...
* unlikely, but maybe you took it only for the chance to ignite?

Because of this uncertainty, I was considering taking Breath of Flames/Saboteur/Entropy instead.

Links

1. http://www.reddit.com/r/pathofexile/comments/2ott97/question_does_celestial_punishments_inc_dmg/

2. http://www.reddit.com/r/pathofexile/comments/2owtf7/questionwill_the_30_increased_damage_while_a_mob/

3. http://www.pathofexile.com/forum/view-thread/1117442


II. Breath of Flames, Saboteur, and Entropy

What do you think about these in a more offensive setup for SC? I'd like to know what nodes you might consider de-prioritizing for them.

Misc.

Thanks for the guide! I was surprised you didn't go for the trap cluster, but after doing the maths, I can see that branch down to Constitution also gives a bunch of elemental dmg, health, mana, and regen.
Do you plan to remake this Build?? I'm looking for a good solution to this build, i love so much this FireTrap

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