Haku mission with falling rocks

Encountered the armormaster, he game me a mission to escort a lost spirit in the Haunted Descent. Since I go in, rocks start falling from the cellar, causing high damage and eventually killing my char. Minor life flasks do not seem to help with survival.
Is there any trick to actually complete this mission or I should tank the incoming stones with my witch's face?
I presume it's like vaal rocks

Granite and pray you don't get hit
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
GGG is tracking your processes, better stop downloading that My Little Pony porn :^)
Run,
Run very fast.

I met Haku on The Coast and the mission was to go in and find a soul and bring it out.
What he neglected to tell me was that as soon as I pick up the spirit the roof starts falling on my head.
Ohh and he resurrects every corpse we pass too, isn't that fun!! :)

All in all, a brilliant addition to an already great game
Went SSF in Delve and I'm never going back.
"
Goatsebusters wrote:
I presume it's like vaal rocks

Granite and pray you don't get hit
This is The Coves, level 13 -- where could I possibly get one?
I saw that in prisoner's gate at lvl 11 in Beyond league,
entered and there was no monster, I couldnt open portal thought there's something fishy .
logged out to search on internet about the mission.
I'm glad I did that
"
Shade_RU_N53 wrote:
"
Goatsebusters wrote:
I presume it's like vaal rocks

Granite and pray you don't get hit
This is The Coves, level 13 -- where could I possibly get one?

Oh no I wouldn't do stuff like that early

It's going to be even more rippy than corrupted areas with elemental damage bosses while you have 0 res
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
GGG is tracking your processes, better stop downloading that My Little Pony porn :^)
-Enter zone
-Ignore spirit, clear path to exit
-Come back, grab spirit
-Rocks are same as Act 2 boss, small pebble drops to telegraph where they fall (don't stand in the fire, stupid!)
-Quicksilver away from where you first grab the spirit
-Stay ahead of skellies and rocks
-Win

But yeah, at level 6, it killed me too lol
Look, man. Video games are hard, okay?
"
Peace_Frog wrote:
-Enter zone
-Ignore spirit, clear path to exit
-Come back, grab spirit
-Rocks are same as Act 2 boss, small pebble drops to telegraph where they fall (don't stand in the fire, stupid!)
-Quicksilver away from where you first grab the spirit
-Stay ahead of skellies and rocks
-Win

But yeah, at level 6, it killed me too lol
TY, I will try this one. The only problem with standing in the fire is that after 1/3 of the way the rocks start falling like crazy all over the place. I don't think there is time to react to them. I've tried and failed many times. Probably the rockfall is getting desynched as well since my char took damage even if the rocks didn't fall it her.
One other thing: Whirling Blades will leave the spirit behind, and you'll have to go pick it up again. I haven't tried it, but I'm assuming the same is true for Leap Slam and Lightning Warp.
Look, man. Video games are hard, okay?
"
Peace_Frog wrote:
One other thing: Whirling Blades will leave the spirit behind, and you'll have to go pick it up again. I haven't tried it, but I'm assuming the same is true for Leap Slam and Lightning Warp.


yes, and flicker strike
IGN: OldManBalls (Warbands)

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