Path of Exile

Neflak

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Joined: December 1, 2012 6:01 AM
Last Visited:January 17, 2013 4:06 AM
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"
Unimatrix wrote:
I got GMP and LMP and am experimenting with it. And I got to say, LMP seems to be superior. It deals more dmg and therefore stuns longer (if needed) while costing less mana.

With GMP the light-show is really hilarious but it doesn't really feel stronger. Mostly those additional projectiles are wasted - or at least I feel that way. And since the dmg takes an even bigger hit, it just feel inferior overall.

Of course it covers a way bigger area, which is probably the point later on.

In any case, it's really hilarious. Nothing like ramping up a huge amount of mobs to watch them getting mowed down in a rain of spears flying around.

Funny as shit indeed!


yeah, using double ice spear totems with LMP now and they clear pretty well, I think the inflated mana cost and lower damage may not be worth it. Since they are casting at one target essentially so, the other projectiles may not even be effective. Same argument could be said with LMP, but I feel that the slightly lower damage is made up for with good totem placement, but I find it hard to believe that out of the 5 ice spears more than two or three are actually connecting. Would be curious to see the OP use LMP and let me know if that works out just as effectively.
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Pam wrote:
I found spork totem to be more effective than a ice spear one as it's good in closed quarters and allow shock stacks on mobs
don't forget blood rage
you only need 1 item with 1 str/dex roll statswise, there's too much points in your build in stats
3 flasks are enough if you have a belt with reduction

what I'm wearing at lvl 80


I have stats in the build so I do not have to rely on stat boosts on equipment, the skills that are used in the build require a high amount of dex/str to use.

Decoy Totem requires 84 strength for a level 11 decoy totem.

Haste requires 84 dex at level 7 aura (leveling this up isn't required, but increased aura is good for group play)

iiq requires 74 str @ level 18

reduced mana requires 75 str at level 19

mana leach requires 73 dex @ 17

looking at all these main stat skills and the build having ~84 in the end seems fairly safe to me and the only other option is to take out the points north of inner force and be @ 54 and then 3 more points to spare, but I don't see anymore amazingly efficient nodes to spend those on.

So, for absolute end game it would be ideal to have your stats covered by the tree if the 30 nodes are convenient to acquire. The two north of inner force are optional depending on the gear that is available, but if you require yourself to have str or dex on items then you are forcing yourself into requiring those on gear when there could be other upgrades or rolls that better serve the build. 5 points to ensure not forcing yourself to get stats with gear seems pretty solid to me (included an extra skill point because the two north of inner force are slightly out of the way). Especially since a CI build doesn't require that many points in defense to be effective, so this build still gets more offense then any life build out there.

@ Blood rage, is this to gain frenzy charges for the cast speed? Otherwise I see no real benefit to it.
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neizv wrote:
- diamond flasks cant get surgeons
- why do you pick inner force?


Why can't they roll surgeons? ><

I get inner force to extend the duration of flasks as well as to increase the auras that are being used as well. Haste/Clarity/Discipline will all receive a 30% increase in effectiveness.

20% quality diamond flask @ 1.8 duration with inner force bumps it up to 2.34 duration, so you gain .54 seconds out of each diamond flask and over the duration of 4 flasks gives you 2.16, so you gain a whole new diamond flask out if it essentially.

Inner force is one of the luxuries of this build and may help early on when gear is lacking, and could easily be gotten rid of later when everything dies in a diamond flask.
Last edited by Neflak on December 27, 2012 7:39 PM