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Path of Exile
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CodeOrange

Joined: September 9, 2011 4:58 PM
Last Visited:May 10, 2012 10:43 AM
Total Forum Posts:134 (0.5317 posts per day)
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dirin wrote:
If yes is chosen you will be transported to a waiting room where Character level is taken into account, as well as defense and attack. You are then paired up against someone of similar level, and the PvP commences in its own little room kind of area. The winners are awarded some meager prize, and the winner and loser are taken back to the waiting room to be paired with another person. PvP Arena usually lasts until everyone of similar level has gone against everyone else. and then you are transported back to your home area afterward.

I found this as an amazing way to implement PvP, but not destroying the gameplay of those that do not want to participate. It also makes it fair as it pairs you with those of similar levels.


This doesn't seem like a bad way to balance pvp around character levels at all. I've got a few questions though: when you say defense and attack, what exactly does that refer to? A character's total amount of dps? How does that apply to their various skill gems with varying dps for aoe and single target abilities? Does this mean that a glass cannon cannot be paired up with pure tanks, and that all games would be for the most part, mirror matches? How on earth will this work that's larger than 1v1, and in matchmaking?

I like the idea of meager prizes. Let the true reward be in the glory of battle and ladder rankings. Perhaps GGG can also incorporate a ranking system much like SC2, to prevent those with powerful gear pubstomping those who only want to give this mode a shot or two.
huh, what why are you reading hthis?
thepmrc wrote:
CodeOrange wrote:

That's all well and good, but there is flexibility to be seen yet in balance.

If GGG took the pokemon route to balancing pvp, where where all players will have their level temporarily reset to let's say, lvl 30/60/90 and have their gear/gems delevelled to accommodate these changes, or use stock equipment/gems if this proves too trying on ggg's/the player's end. All players will only have 30/60/90 passive points + quest reward points to spend in building their character, meaning that they would have to build strategically on the same grounds as their opponent(s), while also providing concrete level milestones to balance the game around.

Ofc I'm only suggesting that this be used for more formal forms of pvp such as arenas or tournaments.


Please god no! Balancing PVP in this way would ruin the economy. Why would anyone want good gear when it is not used for pvp?


For God's sake, I'm not suggesting that this method of balance be applied to generic pking or pk-based modes like cutthroat. I also NEVER said that this should be the ONLY way to formal pvp, that it should only be a possible alternative to item-based battles that are wholly dependent on item drops (ie luck) for the most part.

Can't you people read? If so, then actually do so before posting something stupid like this. I also understand that some of you also prefer item-based combat, but if the crux, weight and conclusion of your argument is going to consist of one or two sentences stating that you prefer item-based combat over game balance, then don't even bother posting in the first place.

Personally, I believe that a player should be rewarded on how skilled they are at the game, not on how lucky they are or on how long they've been playing the game (or in some cases, how much disposable income they have). But that's just me and my ridiculous and controversial ways.
huh, what why are you reading hthis?
Last edited by CodeOrange on May 7, 2012 3:08 PM
Cash prizes requires sponsors. What, did you think that GGG is just gonna give money to random players out of their pockets, just for playing their game? That's a really unintuitive business model.
If you really want cash rewards that badly (who doesn't), make it your mission to make this game as popular and widespread as you possibly can.
huh, what why are you reading hthis?
Last edited by CodeOrange on May 7, 2012 2:36 PM