Tanky templar using OP spells.

So this is ofc my 1st player! After watching tree skill I decided to try to pull off some tanky (life+armour+ energy shield+elem resis) and now that act2 was pretty easy to "tank" I decided to Push my Spell / intel / Dmg tree.


1st of all, and most important, DON'T DO THIS RIGHT BETWEEN ACT2 AND 3!!!

If im not mistaken the mobs have a good gap between 2 and 3. 1st quest and im always running away from death while it was the other way around in act2


But I guess I had a bad timing, I will go back in act2 to check back soon.

So as my DMG, I was using a 2H mace which was working pretty goodly.

but main problem is im using Lighting strike (3 projectiles) couple with a 66% to all weapon elem dommage. but the 2H is just too slow now. I need something that will throw those projectiles so fast mobs wont even know where its from. So I decided to go for wand/dager in each hands with good %Crit and %casting time/Elem dmg.


As for now im starting act 3 as said, lvl 27 taking off points in 2H to put them in Intel and elem resis/dommage because im always OOM now.


Anyone as good objection why this is fucking stupid and will never work? :D Thx to who ever read all this.


PS: I freaking love this game

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