bump
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Posted bymayjay#2856on Sep 18, 2014, 7:09:32 PM
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Awesome suggestion
+1
Aars
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Posted bySpacejuice1#0951on Sep 19, 2014, 5:39:25 AM
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bump
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Posted bymayjay#2856on Sep 20, 2014, 10:36:24 AM
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bump
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Posted bymayjay#2856on Sep 23, 2014, 12:37:10 PM
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+1
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bump
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Posted bymayjay#2856on Oct 2, 2014, 4:14:20 AM
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I like this idea too! :)
The mock up looks great!
On the fields of Trenzalore, at the fall of the eleventh, when no living creature can speak falsely or fail to answer, a Question will be asked, a question that must never, ever be answered
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Posted bytsumetiv#3302on Oct 2, 2014, 4:42:24 AM
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No, that's just g@y.
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Posted bydestinyhero#3351on Oct 2, 2014, 5:42:53 AM
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+1
I shall purify you in flame, noob of nightmare!
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Posted byNecronus2828#6498on Oct 2, 2014, 8:38:11 AM
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"
mayjay wrote:
With rampage league around the corner, quick inventory management is becoming more important than ever. And I think I am not the only one who sometimes carries around unidentified blue items for a while thinking that they are rare items. Buy you can't tell when you quickly open your inventory to make some room for a newly dropped rare since unid items all have the same background color. My suggestion is to add borders to the 2d art of unidentified items, according to their rarity (magic, rare or unique). Similar to Torchlight 2 or Diablo 3 (in which case the whole backgrounds have different colors, which would also be an option), where you can immediately tell which items are magic, which are rare and which are uniques.
Example Torchlight 2: http://i.imgur.com/FmkeR79.png
Visualization of the suggestion: http://i.imgur.com/LRfu55k.jpg
Actual example of a possible implementation by a reddit user: http://i.imgur.com/sWPHirN.png
What do you guys think?
The reddit example is very cool !
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Posted bydeltrioxiah1#4414on Oct 2, 2014, 10:38:28 AM
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