2 Runs for every Map on Rampage League?

I see two issues related with league mod:

1. inventory management, looting will stop your kill streak. So you will pretty much either;
- Run twice to loot your drops,
- or arrange a player to collect the loot after you (and maybe give you auras)

It is just opposite of QoL improvements..

2. being faster is a recipe for desynch. try a temporal chains map and you will see you desynch much much less. Then hit quicksilver and play; you will notice much more desynch. So this league will have an inbuild desynch tendency. I wish they implemented changes that is more in line with the defects of the netcode.
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Peace_Frog wrote:
Seriously, how long do you spend looting between fights?


It doesn't have to be THAT long a time spent. You only have 5 seconds to grab whatever loot you want AND run to the next pack AND kill at least one of them. Just getting to the next pack could take a good chunk of that time. So yes, especially if you just finished a large blue pack that dropped a bunch of stuff or several smaller packs in a row, it could take enough time to sort through to end your streak.
Considering how much loot drops I don't think this will be a good mechanic, you will be rushed all the time to me that's not fun
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requiner wrote:


Top 10 you say with only 3 challenges completed? I don't believe there is a prize in the new leagues for speed leveling to level 72.


Don't think there's a prize for ad hominems either... ;)
"
poliboy wrote:
You want to clear as fast as you can.

Meaning = (Don't freaking stop to loot or you aint having fun)

Meaning = (Damn i have to run back to get my freaking loot).

right?


I posted two comments before about this and I was really afraid that choosing between loot or Rampage would be a nuisance to the gameplay. I was waiting for more info how it exactly works to make me an idea about this.

I decided in the meantime to make some piety and Dominus Run with in mind "kill as fast as you can and loot as fast as you can".

I was really surprise that 5 seconds to loot and kill something is actually enough ! It needs a very little training to get used to it but actually it speed up my way of cleaning map and
it show me that I can look at the loot more efficiently as before.

The 5 second will probably need to be balanced as the game go forward. It needs test (1 second more, or 1 second less ?). Well only the feed back will show it.

Now I'm impatient about the explanation of the mechanic and how we can use it.

Wait and see !

Last edited by spacecroquette#4764 on Aug 9, 2014, 9:01:20 AM

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