2 Runs for every Map on Rampage League?
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I see two issues related with league mod:
1. inventory management, looting will stop your kill streak. So you will pretty much either; - Run twice to loot your drops, - or arrange a player to collect the loot after you (and maybe give you auras) It is just opposite of QoL improvements.. 2. being faster is a recipe for desynch. try a temporal chains map and you will see you desynch much much less. Then hit quicksilver and play; you will notice much more desynch. So this league will have an inbuild desynch tendency. I wish they implemented changes that is more in line with the defects of the netcode. |
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" It doesn't have to be THAT long a time spent. You only have 5 seconds to grab whatever loot you want AND run to the next pack AND kill at least one of them. Just getting to the next pack could take a good chunk of that time. So yes, especially if you just finished a large blue pack that dropped a bunch of stuff or several smaller packs in a row, it could take enough time to sort through to end your streak. |
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Considering how much loot drops I don't think this will be a good mechanic, you will be rushed all the time to me that's not fun
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" Don't think there's a prize for ad hominems either... ;) |
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" I posted two comments before about this and I was really afraid that choosing between loot or Rampage would be a nuisance to the gameplay. I was waiting for more info how it exactly works to make me an idea about this. I decided in the meantime to make some piety and Dominus Run with in mind "kill as fast as you can and loot as fast as you can". I was really surprise that 5 seconds to loot and kill something is actually enough ! It needs a very little training to get used to it but actually it speed up my way of cleaning map and it show me that I can look at the loot more efficiently as before. The 5 second will probably need to be balanced as the game go forward. It needs test (1 second more, or 1 second less ?). Well only the feed back will show it. Now I'm impatient about the explanation of the mechanic and how we can use it. Wait and see ! Last edited by spacecroquette#4764 on Aug 9, 2014, 9:01:20 AM
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