Limit the number of aura's per player to 1
Aura's should be like "You may only have 1 active aura at a time".
And reduce the reserve cost. then add some "You may have 1 additional aura activated at a time" notable passives to the passive skill tree and possibly to some unique's like alpha howl and prism guardian. I think these changes would be a good thing. This thread has been automatically archived. Replies are disabled.
|
![]() |
Why? because then we benefit from playing with others? No thanks, as a player who rarely plays with other people this would be a horrible update and the game already encourages solo play (just look at atziri everyone does it solo)
Tears of blood, aching heart,
My dear Isildria must depart. [Keeper] Oath keepers - Friendly EU focused guild for experienced players More info @ thread ID; 1426886 IGN; Isildria |
![]() |
Many players would see these passives as being "must haves" with that restriction. I don't like the way auras are implemented in PoE, but limiting them to 1 is not going to help. The problem isn't the limit... it's that the downside of running an aura or two is too easily overcome, creating no real downside at all. Every build has an aura or two. It's essential. That's what I find wrong with them.
|
![]() |
that would ruin many aspects of the game like soloing, you would be forced to party if you need a certain aura it would also break some build that need the auras such as righteous fire that needs purity of fire and vitality to counter the degen. also you would remove low life builds completely since there would be no way to go low life and not even a big enough benefit to do so...
i dont think you put much or any thought into that suggestion and think it is pretty stupid |
![]() |
Not going to happen. Next.
|
![]() |
did you guy's miss the "then add some "You may have 1 additional aura activated at a time" notable passives to the passive skill tree and possibly to some unique's like alpha howl and prism guardian." part? :)
if every aura cluster had this I don't think there would be any problems getting as many auras as you want. |
![]() |
" but then these nodes or uniques would become mandetory |
![]() |
" Aren't they already? =) I think it would be easier to get the exact number of auras that you need. An example: Lets say you have Eldritch Battery, then you would have to make a choice if you want to give up an aura slot to increase your maximum mana with discipline or use another aura instead. or you can get an +1 aura node and use both, or still have a choice of another possible aura. |
![]() |
" Let's go ahead and do this with other things: 1. You can only have 10% block chance. More notables give you increased maximum block chance. 2. You can only have 1,000 hit points. More notables give you increased maximum combined hit points. 3. You can only have 25% resistance in any category. Notables increase this maximum as well. See how it literally fucks diversity? It's hard enough to craft a skill tree for many builds and having to go across the tree for more notables to have the required auras running destroys it. |
![]() |
Actually I think this is a good suggestion. Maybe max 2 auras should be the norm, but why shouldn't auras be alternatives to other way of improving your char instead of being a cheap buff?
I guess auras would need to be buffed if you can run fewer of them to preserve the overall balance, but the idea is nice. And no, auras are only mandatory for certain builds. I have a BM char who uses no aura and is doing fine. My other chars all use only few auras and are also ok. Some builds concentrate fully on as many auras as possible and become totally OP. They would have to make harder choices regarding "get another +1 aura node" vs "get other damage nodes", making them easier for GGG to balance. " Why not do the counter-example: 1. Monsters can only have one curse. There are itemmods+nodes to increase that number. 2. My shield's block chance is limited to x%. There are itemmods+nodes to increase that number. 3. My resistances start at -60%. There are itemmods+nodes to increase that number. etc... Why should auras be different? May your maps be bountiful, exile
|
![]() |