Minion damage + ignite double scale?

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raics wrote:
It will, minion damage bonus is a bonus to all damage, including DoT.

Similarly, bonus on trap and mine gem appears as a generic damage multiplier on summoned minion and will also apply both to initial damage and burn from ignite.

It's well known that bonuses appear on minions like that and apply to all relevant actions, you don't really need a specific proof of this.

P.S.
don't get too attached to that mine/trap trick, it will get removed in next patch.
Posting to clarify that raics is correct. The ignite is fire damage over time dealt by a minion. That's a subset of damage dealt by a minion, and thus minion damage applies.

Last edited by Mark_GGG on Aug 3, 2014, 7:19:09 PM
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PeachieMark wrote:
Mark, I was under the impression that only fire, elemental, burning, and damage over time effects scaled ignite regardless of the source.
That has never been the case (prior to the DoT change, burning damage was only ever increased by "increased burning damage", which wasn't actually a damage modifier in the way others are under the hood - afterwards it was fire damage over time, and affected by anything that modifiers any combination of "fire" "damage" or "over time").

It is simply not possible for "increased fire damage" to apply to something without also having the more generic "increased damage" apply as well - the system doesn't support that kind of thing at all, because it's not possible for something to be fire damage without being damage.
"increased minion damage" gives each of your minions "increased damage" when they're created.

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PeachieMark wrote:
By this logic, does trap damage scale ignite in an Ele prolif fire trap build?
Yes.

There are (since the DoT refactor) four sources of damage:
1) Attack Damage (includes any attack-only modifiers such as melee) - always has base damage come from a weapon.
2) Spell Damage. Base comes from the skill, affected by spell modifiers.
3) "Secondary" Damage. Not affected by spell or attack modifiers, but still hits. Used for stuff like the explosion from Infernal Blow.
4) Damage over time. Not affected by spell or attack modifiers (because it's a separate class of damage), but anything that cares about the type of damage (fire, elemental, chaos, etc), or what deals it (trap, minion) will apply.
Last edited by Mark_GGG on Aug 4, 2014, 10:27:14 PM

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