Cast on Melee Kill (Buff/rebalance)

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DirkAustin wrote:
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Gregoriel wrote:
If you want it balanced, then you need to include the separation between melee, ranged, and a general trigger.

So you could have:

~Cast on Melee Kill
- Linked spells do 60% More Damage
- Linked spells have a 50% Chance to cast on melee kill by linked skills

~Cast on Ranged Kill
- Linked spells do 20% More Damage
- Linked spells have a 20% Chance to cast on ranged kill by linked skills

~Cast on Kill
- Linked spells have a 5% Chance each to cast on killing an enemy


Those are examples. Still, I'm not sure why you'd use this over cast on crit? Lol, I'd use the last one though. ( CoK + CoC = ? )


Trigger gems should have not been created. The effects should have been random rolls on items or something like in D2.


It's possible GGG may agree... but perhaps then you could just nerf the trigger gems (or legacy them.) I have to admit, keeping such to uniques is understandable. However, I'll also throw out that generally, the best rares should actually be better than uniques...
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DirkAustin wrote:
If it works with ranged attacks its just another cast on crit and we already got 1 of those. Besides, i use it to supplement my melee chars with it. Why would my melee marauder self cast glacial cascade?


So Cast on Melee Kill only works when you crit?

Holy shit, that's some heavy stuff.

You know me Dirk, don't fuck with me.

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