"Reverse aura effect" support gem
Hello all, i am pretty new to this game and haven't really played that much because of limitations of time, but i got in my opinion really great idea of new support gem which would add more building routes and reasons to go middle of the passive skill tree.
I would name it right now "Reverse aura effect" which functions like totally reversing aura effects. Usually auras benefit you and your team mates, but then it would affect only enemies and reserve effect. Example "Determination" aura which gives you armor but reserved would take enemies armor away. "Haste" to slow down enemies, "Hatred" to burn enemies and cause additional burn effects etc. This would add really much more use for those increased radius of aura nodes in passive skill tree. I would really like to hear your opinion and maybe someday this support gem would add more variety to the game :) ..and sorry for my bad english! Humbly Wiilokki! This thread has been automatically archived. Replies are disabled.
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Some would be quite overpowered.
Vitality would kill any boss in 40 seconds, without dealing any damage yourself. Grace would probably make stacking accuracy completely unnecessary. Purity would give a massive passive dps boost to any elemental damage dealer. And others.. Wrath Anger Hatred (what you describe isn't the "reverse" of its effect..) Clarity Discipline ...wouldn't really work well at all. IGN: Jerk, Princess
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I've made auras like this in Warcraft 3, its a pretty cool twist. However in a game like this, you would have to be careful as to not make it OP.
Maybe Auras that decrease Elemental resistance, Health & mana regeneration, damage, armor, etc. You know the stuff that doesn't directly effect the player, like losing health or mana. If there was one made for losing health, it would likely be in very high demand, if it was ever used, it would need to be high levels (Like cap), as to not ruin the experience of leveling up. |
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Yeah you both have good points and i was thinking also that some auras would be literally op, but in that problem i was thinking also caps and power reductions etc.
But would anyone agree that something like this support would open some build options :) but suggest some ways of making it not op :) because i would really like more offensive auras. |
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Cool idea in general, but looks really difficult from a technical standpoint i think..
In my head it would work in one of 2 ways (boths with drawbacks) 1) Brute force: if an Aura gem gives +30 armor, the reversed effect would -30 armor. Hatred gives you 14-23 cold damage? reverse subtracts 14-23 cold damage. The problem with this would be balance, as some reversals would be way to OP. This is a problem as a nerf can't be applied directly. If reversed Grace turned out to be wayyy too OP for instance, nerfing Grace wouldn't be right. Which leads to the second version~ 2) Unique replacement: Each reversed aura would give a unique effect, for instance reversed Hatred could deal fire damage to enemies? or something else thats intuitive to us (although not to the mechanics). The problem with this is that everything is pidgeonholed to this one gem. Instead of having 5 new gems with interesting 'reverse' effects, you get just this one. On top of that it doesn't do what it does automatically, it's artificial and not part of the core mechanics, which would mean a lot of hidden mechanics involved as well as a lot of fixes to the gem whenever new aura gems come out. It would seem to work similar to how Spell Totem works right now, except with perverted mechanics made specifically for each gem which you can't brute force calculate without trying out each combination. Eh, sorry for the long refutation. I just don't see how it would work currently with the mechanics involved. |
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Look at all the passives you can put points into. You can easily make dozens of negative aura gems that take away stats. Like -10 Str, -10 Int, or -Dext,. Or even decreased accuracy, decrease armor, evasion, and energy shield, decreased critial strike, decreased elemental damage, resistence. Many things you can delve into.
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There is also third way:
Reverse Aura would have negative effect for you, but you would receive increased maximum mana pool for that effect. Vitality -> Decrease Life Regeneration by 0,XX % of Life (get +40% increased mana) |
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That would be interesting, Decrease life regen to get a increase in mana regen.
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"Or use a different method: lose health over time. If your health regen is high enough, you'll either be at positive zero or still regen health at a slower rate, but if it's too low, you'll actually lose health. It could be made to bypass resistances. Just... make it as a requirement that people with CI can't use it. It should be interesting to use with Zealot's Oath and Vaal Pact: keep going or die trying :) Or just one of 'em. No love will ever save you, no kisses are too deep.
No cross will give you answers, or satisfy your needs. No faith will give you pleasure, that takes away the pain. But hate will give you meaning, and make you feel again. (Ordo Rosarius Equilibrio) |
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