character size and Rats nest

Base character radius is 2 units. AFAIK all numbers regarding the units are rounded down, so with Rats nest, character radius should be 1, which means 75% reduce to character´s area (talking about mechanics, not visuals). This would have some interesting consequences:

* much higher chance to avoid projectiles manually by kiting
* lesser chance to be shotgunned by multiple projectile mobs
* iproved ability to move through crowded areas
* reduced Cyclone radius by 1

Am I right? Or is the character size the only exception in unit rounding?

e: some typos

IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator on Jul 14, 2014, 4:49:45 PM
I think you're right, I've seen it asked before and it should work like that. But I don't think it would be as easily noticeable in actual gameplay... yeah, most likely, the game often has trouble handling hitting the broad side of the barn with a baby elephant.
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◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
It would make this modifier much stronger that it seems. I guess poeple are not thinking about it as a modifier to help them kite or escape from crowded area
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator on Jul 14, 2014, 10:16:39 AM
I would be really surprised if character size is the same as character radius and not just cosmetic.

What would be the best way to definitively test something like this though?
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Mokihiki wrote:
What would be the best way to definitively test something like this though?

Friendly PvP.

Take something that involves weapon reach implicitly, such as a melee attack. Attack in place until you just barely hit an AFK friend in PvP to determine X range. Equip Rat's Net. Attack in place again. If you hit them, your weapon reach didn't change with character size. If you didn't, then it did (to some number < X).
Last edited by pneuma on Jul 14, 2014, 3:50:42 PM
I bet you 99.9% of the people wearing rats nest don't care about the char size feature. Mostly it give you the crit % and 700 ish evasion is not bad. For actually projectile evasion you are better off with Lightning Warp + Faster Casting + Reduced Duration combo.
Last edited by ariesdante on Jul 14, 2014, 5:42:45 PM
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Mokihiki wrote:
I would be really surprised if character size is the same as character radius and not just cosmetic.
Then remain unsurprised - character size is a purely cosmetic stat, it doesn't change the collision radius of the character, just the size the model is displayed at.
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Mark_GGG wrote:
character size is a purely cosmetic stat, it doesn't change the collision radius of the character, just the size the model is displayed at.


Guess it was too much to hope for.

Just curious:
Would making it work like in first post be possible at all? Would the game engine allow it?
Есть один путь - наверх!

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Jul 14, 2014, 7:55:42 PM
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Mark_GGG wrote:
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Mokihiki wrote:
I would be really surprised if character size is the same as character radius and not just cosmetic.
Then remain unsurprised - character size is a purely cosmetic stat, it doesn't change the collision radius of the character, just the size the model is displayed at.


In this case it is a problem for people who think they are out of reach but are truly not. This would explain a lot of weird things that happened to me in pvp. e.g Cyclone clearly not touching you but doing damage, etc.
Last edited by Chinesefoodisbad on Jul 14, 2014, 10:59:59 PM
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Mark_GGG wrote:
"
Mokihiki wrote:
I would be really surprised if character size is the same as character radius and not just cosmetic.
Then remain unsurprised - character size is a purely cosmetic stat, it doesn't change the collision radius of the character, just the size the model is displayed at.


Nice! I am glad it works this way. I hope you guys are considering adding a couple more uniques in different slots with reduced size.

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