Chaos resist Aura.. It's Time
" TBH, there should be no "aura stacking" - auras shouldn't be effective in solo play. People stacking 6 auras solo and getting lots of benefits is just plain bullshit. That said, things like wrath, anger or hatred, that are base for elemental builds should retain their elemental damage gain with mana reservation cost BUT they shouldn't be auras! One of many potential fixes: 1. Nerf auras hard (50-70%), so their usefulness for solo play wouldn't that good, while could work as party-build. 2. Add support gem that limits effect to the caster, and gets effects back to the "pre-nerf" numbers (20/20, maybe earlier and giving slight bonus at 20/20). I'd say make it white gem, tho? No idea. That would require one more item to roll full-auras, thus making low-life a little less efficient. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Jul 4, 2014, 6:21:13 AM
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" It's only melee builds that do this or ek builds or Summoners. As pure spell casters gain no benefit form most auras. |
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" Discipline, no? Clarity? Purity of elements? Problem is, EVERYONE needs auras. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
Hm, what about a chaos resist aura (like the other Purity ones) but with the only difference, that it also deals chaos dmg? Like still being chaotic..somthing in that way.. :)
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Chaos resistance should not exist at all,like CB,same as low life should have never been a permament thing.legacy kaoms should not have been merfed,it was the only reason to go 2 handed in this game.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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I'm going to disagree hard with the notion of auras not being intended for solo play.
They're supposed to be a passive bonuses that builds can use to specialize. Chaos damage isn't special. It's not remotely threatening if you're attentive. It's an extra mechanical conceit that puts hard limits on ES and enables things like Blood Rage. Throwing those builds a bone isn't the end of the world. 60% reserve for a chaos resist aura? No freaking way. That needs to be 40% or it's just plain useless. Chaos isn't common enough or dangerous enough to justify that expense. Last edited by DeviantLightning#7374 on Jul 7, 2014, 12:54:23 AM
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