spell echo feedback
first - animations with spell echo look very jerky. there is a reason why most games have soft and hard caps for attack/cast speed. it simply looks and sounds bad to do something 5 or 10 times per second
second - it is mandatory gem for several spells already as it both helps with mana issues and augments secondary skill's functions - freezing pulse. viable again - arc. alternative to +gems due to low mana cost - flameblast for leveling. one click==two stacks. it is mandatory gem while leveling - summon raging spirits and Skeletons. double the fun with one click. and it is a very, very strong support gem for all other (applicable) spells. what faster casting did one can now double with echo (more or less) - esp mana savings are noticeable detonate dead and incinerate seems to not benefit greatly from it. detonate dead suffers from that 'less dmg' that effectively cuts burns too. and incinerated gets up to 3stacks just as fast as with faster casting. i run EB so cannot see mana issues both ways. so - a draw. also - both DD and INC have a solid 5link setup that everyone uses third - i consider it to be a very very blunt way of 'fixing spellcasters without destroying - oh so beloved by our fans - CoCS. dear ggg - you are doing it the other way around. again.. Last edited by sidtherat#1310 on Jul 3, 2014, 12:39:52 AM
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" pretty much what echo is suppose to do. |
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" i know but i remember and remember it very well when similar approach was used to - unsuccessfully - fix 'kaoms heart'. theyve cut all life passives by 25% or more just to make Kaoms builds 'ok' while destroying all other life builds. Era of CI was born then. one cannot fix an issue by curing its symptoms. current situation is simple as that - you want play caster? get a good wand/dagger and CoCS. spell echo or not |
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