Evasion/Block/Dodge

Guys, please, I am not sure if I am doing it right, could you check it please (my English is not that good)?
When a monster (chance to hit = X) attacks me, a random number will be generated (at the first time I am being attacked and it will be generated again between fights), let's say, Y.
1) Dodge Chance will be checked. If I am lucky, then I avoided damage and it is over.
2) Block Chance will be checked. If I am lucky, then I avoided damage and it is over.
3) Evade "Chance" (it is not totally random) will be checked. If X+Y is lower then 100, then I avoided damage and my new entropy value is X+Y instead of Y. If X+Y is higher then 100, then I take the damage and my new entropy valye is X+Y-100 instead of Y.

Is it right? Or Dodged/Blocked attacks do change my entropy value?
Thanks! =)
correct, except that chance to evade will be checked first
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Jun 29, 2014, 11:13:45 AM
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Ludvator wrote:
correct, except that chance to evade will be checked first


Okay, thanks!
But, if I dont evade the attack, and I do Dodge or Block it, will this attack change my entropy value?

Example 1:
Monter's Chance to Hit = 40
Entropy Value (random generated) = 80
1) "Chance" to Evade:
80 + 40 = 120 > 100 -> Hit occurs
Entropy Value (final): 120 - 100 = 20
2) Chance to Dodge - Fail
3) Chance to Block - Success
Conclusion: Damage is avoided and my Entropy Value for next hit (if continous being hit) is 20, meaning Evasion + Dodge/Block is awesome! YAY

Example 2:
Monter's Chance to Hit = 40
Entropy Value (random generated) = 80
1) "Chance" to Evade:
80 + 40 = 120 > 100 -> Hit occurs
2) Chance to Dodge - Fail
3) Chance to Block - Success
Entropy Value (final) = 80 (unchanged)
Conclusion: Damage is avoided and my Entropy Value for next hit (if continous being hit) is 80, meaning Evasion + Dodge/Block isnt that good! =(
Last edited by ladyvicky#5418 on Jun 29, 2014, 11:41:28 AM
no it does not, block and dodge are totally random and have no effect on evasion entropy
IGN: Eric_Lindros
CET: Timezone
"
ladyvicky wrote:
But, if I dont evade the attack, and I do Dodge or Block it, will this attack change my entropy value?


Entropy is always checked and always changes regardless of whether you mitigate the damage another way, such as by block or dodge.

With your examples, you say evasion sucks with block and dodge. That's incorrect. It's very awesome with it. Lets say you have enough evasion to evade 50% of attacks and 50% block.

Attack 1: Misses always
Attack 2: Has a 50% chance of being blocked
Attack 3: misses always
Attack 4: has a 50% chance of being blocked

You have a 25% chance of taking no damage at all, 50% chance to take damage from 1 attack and 25% chance to take damage from half of the attacks.

"
ladyvicky wrote:
Conclusion: Damage is avoided and my Entropy Value for next hit (if continous being hit) is 80, meaning Evasion + Dodge/Block isnt that good! =(


I think you mean "Evasion + dodge/block isn't completely brokenly overpowered."

Evasion + Block + Dodge (and spell block and spell dodge) along with lightning coil to further mitigate physical damage (because your armor is halved due to dodge so armor isn't a good investment anymore) is an extremely strong defensive set up. The added bonus of evasion having a chance to downgrade crits into regular hits synergizes really well with lightning coil's taking physical damage as lightning.
evasion is checked first anf if it fails, it fails, you get "-100" no maatter if you dodge, block, or take damage
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Jun 29, 2014, 1:06:04 PM
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Ludvator wrote:
evasion is checked first anf if it fails, it fails, you get "-100" no maatter if you dodge, block, or take damage


Thanks, that's what I was trying to ask... my English is terrible so it took more time to elaborate it better.

@PsionicKitten

Example 1 differs from Example 2!
Example 1 means Evasion combined with Dodge/Block is pretty good because Blocking or Dodging would decrease my Entropy Value, therefore improving my "chances" to Evade!
Example 2, seems to be false (as you and Ludvator stated), means that Evasion combined with Dodge/Block would be way worse because I would always be in a "taking the next hit" state (if not Blocked/Dodged).

Well, thanks guys! I guess I got how these things work together.
<3
Last edited by ladyvicky#5418 on Jun 29, 2014, 1:22:33 PM
evasion and its entropy works on its own

if you roll to evade an attack then entropy will dictate (depending on the roll and on your evasion %) that you will get hit next attack. upon rolling a hit, evasion and its entropy interacts normally.

however once that hit is rolled to get through, it still has to roll against your block and your dodge if you have both. so chances are you won't get hit..at least this first time. the dodge or block do not reset your entropy in the least, but only evasion. it just so happens that an evasion "hit" may not do damage due to block and dodge.
lady's first example is correct

this makes the correlation of evasion/dodge/block and blind EXTREMELY powerful vs physical dmg.
also ya just as PsionicKitten said critical hits are also rolled against evasion, which makes it even more awesome.
and on top of that, all evasive builds and defenses completely negate all on-hit effects (including block) which makes them working together EVEN BETTER. these include stun lock (except block stun), poison, bleed, and others
Last edited by iRace82#5088 on Jun 29, 2014, 1:41:09 PM
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JunKx wrote:
Spoiler
evasion and its entropy works on its own

if you roll to evade an attack then entropy will dictate (depending on the roll and on your evasion %) that you will get hit next attack. upon rolling a hit, evasion and its entropy interacts normally.

however once that hit is rolled to get through, it still has to roll against your block and your dodge if you have both. so chances are you won't get hit..at least this first time. the dodge or block do not reset your entropy in the least, but only evasion. it just so happens that an evasion "hit" may not do damage due to block and dodge.
lady's first example is correct

this makes the correlation of evasion/dodge/block and blind EXTREMELY powerful vs physical dmg.
also ya just as PsionicKitten said critical hits are also rolled against evasion, which makes it even more awesome.
and on top of that, all evasive builds and defenses completely negate all on-hit effects (including block) which makes them working together EVEN BETTER. these include stun lock (except block stun), poison, bleed, and others


Thanks a lot!
Yeah, Evasion Rating really helps against Critical Strikes, although it is based on luck (just as Dodge/Block).
example to clarify it even more:

50% chance to evade, 40% dodge, 65% block

attack 1) evasion succeeds (random based on generated entropy value)
attack 2) evasion fails, 79% chance to dodge or block (1-(0,6*0,35))
attack 3) evasion succeeds
attack 4) evasion fails, 79% chance to dodge or block
etc
IGN: Eric_Lindros
CET: Timezone

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