New idea - trigger skills or effects on hit

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Squidgyxombie wrote:
I agree that spell procs are way too fun to pass on, but most implementations make speed the only way to improve them. Probably would be fine if all applicable offensive stats transfer over.

As for an active skill which gives procs, what about something you charge up like Frenzy, then a chance on hit/being hit to deplete a charge and do whatever effect?


That'd be a little too much micro-management for my personal liking, but it could be a way to make it balanced.

Having passives improves them would be an obvious choice.
Pretty cool idea I liked that in Diablo 2 also.

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