New idea - trigger skills or effects on hit

One of my favourite things about Diablo 2, and after that Hellgate: London, was the fact that viable builds could be built entirely around the idea of having a fast attack which triggers skills or effects on hit.
An example would be a "destructor-din" I built in D2:



Here's a cool Hellgate gun guardian:
http://www.youtube.com/watch?v=gql1-P__I9M


Basically, I think it'd be rather awesome if there was a way to get certain skills or special effects that trigger on a weapon hit.

I could see it working very well as a support gem, supported by a number of passive skills to make sure that a character would have to be build a certain way to make the most of it. I can also see it working very well with curses.
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This is pretty cool, though I feel the mods have to be pitched as relatively powerful so that they're not junk mods for people who aren't abusing it. It's not something we have in yet, but will be considered.

We're also planning a support gem that does something like this!
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Yeah, balancing them can definitely be a real problem, but the gameplay more than makes up for it, in my opinion.
You might be able to implement it through active skills, if that's easier to balance/scale, by adding mid-duration (30-90 seconds) self-buffs that carry these effects.
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Gundian is awesome.

That is all.
Proc effects should be either part of active auras/skills, or weak on normal items, or more powerful versions on uniques.

Have to be careful with them, because they can add a lot of power to a build.
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They should probably go just on the skills. Seen one build in a game that was completely based on procs on items. They would slaughter everything. Would be nice to have the chance at such a build.

I like the idea of equipment not acting like a skill though.
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zeto wrote:
Proc effects should be either part of active auras/skills, or weak on normal items, or more powerful versions on uniques.

Have to be careful with them, because they can add a lot of power to a build.


Definitely. It's something that I think a character should be built for to be viable, particularly with the way that GGG want to implement unique items.
I agree that spell procs are way too fun to pass on, but most implementations make speed the only way to improve them. Probably would be fine if all applicable offensive stats transfer over.

As for an active skill which gives procs, what about something you charge up like Frenzy, then a chance on hit/being hit to deplete a charge and do whatever effect?
I like this general idea. I seem to remember GGG saying that there would be support gems that would make the skill that they were linked to trigger on critical hits.(I don't remember where I think I read this though) I think that would essentially work the same way. Seems like it would also work well to have "when hit % chance" and "% chance when blocking", "% chance when dodging" as variations to your idea.
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