Evasion or armour?

Which would you say is better? Or should i stack evasion and take the passive that converts all evasion to armour
Evasion gets you killed at random (oops failed to evade)

Armour gets you killed if you are careless (oops took many hits too close together).

So, personally, I am going for Iron Reflex asap.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Evasion is the best because most of the skills in the perimeter of the ranger tree side is full of evasion buffs. I hate random dodging(and many other random things), so I took the passive that changes all your evasion to armor. Now, you'll think that evasion is equal to armor, but add evasion up with the evasion bonuses and you'll notice that evasion is better than armor.
I think the armor passives are terrible for classes that take the conversion passive because 10% increased armor is nothing compared to an increase of 8% evasion and 8% armor.

Here's some math for both the examples I used:

When Evasion=Armor and the bonus evasion is added in(say 10%)
100 evasion * 1.10= 110 evasion = 110 armor
100 armor * 1(does not affect armor)= 100 armor

When Evasion=Armor and the bonus evasion and armor is added in(say 8%) vs. 10% armor

8% armor+evasion
100 evasion * 1.08= 108 evasion = 108 armor
100 armor * 1.08= 108 armor
total=216

10% armor
100 evasion * 1(does not affect evasion)= 100
100 armor * 1.1= 110
total= 210

Seems like a small difference, but when you're a higher level that small difference becomes bigger.
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> Evasion gets you killed at random (oops failed to evade)

From the wiki page on evasion: http://en.pathofexilewiki.com/wiki/Evasion

"Evasion is not actually based on chance in the technical sense, but can still be referred to as such. The mechanics behind it are designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. For example, a player with 75% chance to evade will always evade three times between each hit."

***

Also, in response to Techfreak313, you are comparing apples to oranges, at least if the wiki is correct. The values for armor and evasion are used in completely different formulas, so you can't just say that the sum 216 is better than the sum 210 the way you do.

That is, of course, assuming that the wiki is correct. If not, then excuse me, since I'm kind of new here.
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Techfreak313 wrote:

I think the armor passives are terrible for classes that take the conversion passive because 10% increased armor is nothing compared to an increase of 8% evasion and 8% armor.


I was thinking this is wrong the whole time in my head, but after your math and looking at the passives, this is a much better way to go about it. Thanks for pointing that out.
While I use Iron Reflexes, I can see evasion being pretty strong.

For starters, you get 30% dodge. This is an additional chance to take 0 damage, along with your evade %. You also get 20% spell dodge, which nobody else gets. You also become practically immune to projectile attacks with double the chance to evade them.

You just need a huge amount of life and Life on Hit (maybe even Vaal Pact w/ Leech) to take the occasional big hit that gets through, but then instantly heal up before the next one comes around.
"
Techfreak313 wrote:
Evasion is the best because most of the skills in the perimeter of the ranger tree side is full of evasion buffs. I hate random dodging(and many other random things), so I took the passive that changes all your evasion to armor. Now, you'll think that evasion is equal to armor, but add evasion up with the evasion bonuses and you'll notice that evasion is better than armor.
I think the armor passives are terrible for classes that take the conversion passive because 10% increased armor is nothing compared to an increase of 8% evasion and 8% armor.

Here's some math for both the examples I used:

When Evasion=Armor and the bonus evasion is added in(say 10%)
100 evasion * 1.10= 110 evasion = 110 armor
100 armor * 1(does not affect armor)= 100 armor

When Evasion=Armor and the bonus evasion and armor is added in(say 8%) vs. 10% armor

8% armor+evasion
100 evasion * 1.08= 108 evasion = 108 armor
100 armor * 1.08= 108 armor
total=216

10% armor
100 evasion * 1(does not affect evasion)= 100
100 armor * 1.1= 110
total= 210

Seems like a small difference, but when you're a higher level that small difference becomes bigger.

This is incorrect, those nodes are only applied once when IR is taken. Which is to say, they only give *1.08 armour, not an additional *1.08 for the evasion.

Edit: I may actually have been wrong about this, I believe does apply to evasion, then applied to armour. Total evasion is then added to armour.
Last edited by braddrac#2912 on Feb 3, 2013, 11:06:31 AM

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