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Natharias wrote:
Well let's look at what happens if a max block build gets perma-stunned and is using the CWS combo I'm suggesting.
They'll have at least five, maybe six spells set up. Each spell will have a 51% chance of proccing, so let's assume that it's a literal 50%. Every stun will cause three spells to fire.
If every enemy attack stuns, that means each enemy attack procs three spells.
If you use Cybil's Paw, that drastically increases the damage all spells do and causes them to provide some life on hit. This means that each enemy attack is providing many times the listed life gain plus whatever life leech may apply.
The build can now afk an entire room of enemies and do much more than an Aurora build, since it would actually be doing damage by standing there.
What build is this with six damage spells on CwS, CI porcupine? The trouble with CwS is you must take big enough hits to reliably get stunned as good armor builds with a decent amount of life will just shrug off 95% of hits. For some builds CwS will perform comparably, but in general case CwDT will be much more reliable even on max blocker.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Posted byraics#7540on Jun 13, 2014, 9:50:44 AM
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Natharias wrote:
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Malone wrote:
There is a big difference between them :
100 % chance to cast when damage taken
50 % chance to cast when stunned
You forget the other big difference.
CWS doesn't reduce the damage any linked skills do even at level one, while CWDT does.
If you want to put skills for damage, CWS is a much better option.
If you just want defenses to proc, CWDT is a much better option, even if you can't get any stun avoidance.
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Toshis8 wrote:
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Natharias wrote:
Exactly why max block wants to avoid stun immunity or avoidance. There is little to no reason to avoid stun since you won't take damage most of the time anyways.
So, since you avoid damage already, you might as well make the most of the fact you would've been stunned.
If the blocker is immune to stun, they cannot use proc combos. That's a huge downside.
I disagree. Even if you block and dont take damage you still get stunned and have to recover from it - you are unable to do anything while recovering. If you get perma-stunned - you're dead meat. I am not very happy in talking about my build, but probably i have to, so here it is:
I have very high block chance (and spell block chance);
Have a lot af armor;
Use "Aegis Aurora"
Have almost no evasion (focus on armor and energy shield)
So i took "unwavering stance" (cannot evade attacks, cannot be stunned). Anyway i have almost no evasion, let them always hit me i will still be blocking most of their attacks AND i will never be stuned, interrupted or stun-locked. I wont have to take "increased stun recovery" mods on gear and will be able to take something else instead.
Ofcourse there are some builds that wont work well with "unwavering stance", but my build works pretty well with it. Probably the only downside is that i cant use "cast when stunned".
Well let's look at what happens if a max block build gets perma-stunned and is using the CWS combo I'm suggesting.
They'll have at least five, maybe six spells set up. Each spell will have a 51% chance of proccing, so let's assume that it's a literal 50%. Every stun will cause three spells to fire.
If every enemy attack stuns, that means each enemy attack procs three spells.
If you use Cybil's Paw, that drastically increases the damage all spells do and causes them to provide some life on hit. This means that each enemy attack is providing many times the listed life gain plus whatever life leech may apply.
The build can now afk an entire room of enemies and do much more than an Aurora build, since it would actually be doing damage by standing there.
Every 1 out of 2 enemy stuns can force you to cast spell. Generally you will probably be recieving huge damage hits and Cybil's Paw restores only 5-8 life when enemy is hit with spell. Also when perma-stunned you can't do anything, can't retreat. It can work, but seems too risky. Combine shield with "tempest shield" and you also can do damage to enemies. Also there is a LOT of space for creativity when playing arround "tempest shield".
EDIT: my friend plays with CI & life leech "shadow". When playing together i sometimes see him dying to stun lock. He said to me, that being stunned frequently is annoying.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jun 13, 2014, 10:37:52 AM
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Posted byToshis8#1464on Jun 13, 2014, 10:32:09 AM
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raics wrote:
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Natharias wrote:
Well let's look at what happens if a max block build gets perma-stunned and is using the CWS combo I'm suggesting.
They'll have at least five, maybe six spells set up. Each spell will have a 51% chance of proccing, so let's assume that it's a literal 50%. Every stun will cause three spells to fire.
If every enemy attack stuns, that means each enemy attack procs three spells.
If you use Cybil's Paw, that drastically increases the damage all spells do and causes them to provide some life on hit. This means that each enemy attack is providing many times the listed life gain plus whatever life leech may apply.
The build can now afk an entire room of enemies and do much more than an Aurora build, since it would actually be doing damage by standing there.
What build is this with six damage spells on CwS, CI porcupine? The trouble with CwS is you must take big enough hits to reliably get stunned as good armor builds with a decent amount of life will just shrug off 95% of hits. For some builds CwS will perform comparably, but in general case CwDT will be much more reliable even on max blocker.
Yes, but you almost never take those big hits.
If you're really worried you can make a life based Acrobatics version to help avoid more hits. You can also base it on evasion to help avoid crits as well.
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Toshis8 wrote:
Every 1 out of 2 enemy stuns can force you to cast spell. Generally you will probably be recieving huge damage hits and Cybil's Paw restores only 5-8 life when enemy is hit with spell. Also when perma-stunned you can't do anything, can't retreat. It can work, but seems too risky. Combine shield with "tempest shield" and you also can do damage to enemies. Also there is a LOT of space for creativity when playing arround "tempest shield".
EDIT: my friend plays with CI & life leech "shadow". When playing together i sometimes see him dying to stun lock. He said to me, that being stunned frequently is annoying.
No, just about every enemy stun would likely cause at least one spell to cast. I'm also not sure why you underlined "spell", as that is why I mentioned Cybil's Paw.
If you're in the middle of a huge group and have CWS + Fireball + Arctic Breath + GMP on one setup, and CWS + Firestorm + Molten Shell + Increased Duration, you're immortal. If an enemy hits you and stuns you, there are two chances of five projectiles hitting a lot of enemies near you, a chance of a firestorm that lasts twice as long, and Molten Shell that does a huge base amount of damage.
I'm playing this right now and it's, as I say, "ROFLSTOMPT"ing everything. The only thing it's weak against are rare rares with specific mods that make the hit:damage ratio worse than their attack speed. Fast attacking rares can slowly be killed.
I haven't tried this on uniques as I'm busy farming for sacrifice fragments.
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Posted byNatharias#4684on Jun 13, 2014, 11:05:49 AM
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Natharias wrote:
Yes, but you almost never take those big hits.
If you're really worried you can make a life based Acrobatics version to help avoid more hits. You can also base it on evasion to help avoid crits as well.
Exactly, CoS is a failed gem because it relies on something you're trying as hard as you can to avoid.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Posted byraics#7540on Jun 13, 2014, 11:19:38 AM
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Toshis8 wrote:
EDIT: my friend plays with CI & life leech "shadow". When playing together i sometimes see him dying to stun lock. He said to me, that being stunned frequently is annoying.
a CI melee character not using eye of chayula or US is a build error. you _must_ use them. Should you not be able to, your next best bet is CwS + IC +EC. It's not as effective, especially if your reave, because you attacks willstill get interrupted, but it will keep you from getting stunlocked.
one of the sneaky little problems with that combo is that elemental damage can stun you too and it bypasses IC, of course.
meanwhile CWS for a non-melee CI character is incredibly effective.
i can walk through sceptre of god and the hopping frogs commit suicide thanks to CwS + molten shell + IC + EC.
once IC is up i'm immune to physical damage and molten shell keeps proc'ing.
it's very, very effective.
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Posted byplasticeyes#2789on Jun 13, 2014, 12:54:38 PM
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raics wrote:
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Natharias wrote:
Yes, but you almost never take those big hits.
If you're really worried you can make a life based Acrobatics version to help avoid more hits. You can also base it on evasion to help avoid crits as well.
Exactly, CoS is a failed gem because it relies on something you're trying as hard as you can to avoid.
Why are you so against it?
You have 75% chance to block, 40% dodge, 30% spell dodge, and a ton of evasion...
...the large hits will almost NEVER actually damage you. Instead they'll be blocked (and proc the gem since it would stun you), be evaded, or dodged.
Why not use the CWS gem if you don't want stun immunity?
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Posted byNatharias#4684on Jun 13, 2014, 1:47:14 PM
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Natharias wrote:
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raics wrote:
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Natharias wrote:
Yes, but you almost never take those big hits.
If you're really worried you can make a life based Acrobatics version to help avoid more hits. You can also base it on evasion to help avoid crits as well.
Exactly, CoS is a failed gem because it relies on something you're trying as hard as you can to avoid.
Why are you so against it?
You have 75% chance to block, 40% dodge, 30% spell dodge, and a ton of evasion...
...the large hits will almost NEVER actually damage you. Instead they'll be blocked (and proc the gem since it would stun you), be evaded, or dodged.
Why not use the CWS gem if you don't want stun immunity?
I already said why, the concept is bad to begin with.
You don't want to take hits hard enough to stun you on a regular basis and you want your spells to reliably trigger, those two desires rarely marry well.
Not saying the gem can't work, mind you, but you have to go for it, it's not something you slap in your gear to cover your weaknesses and save some time, which is what defensive trigger gems are supposed to do.
...
And, to clarify further, I'd scrap CwDT too, that's a concept that's unconditional, almost everyone takes damage so the gem works for everyone, all other trigger gems have a condition. CwDT is an ultimate defensive gem that can replace any other, and we could have had much more interesting ones, like a gem that has a chance to trigger based on number of enemies within a radius of you. Or a gem that has an increasing chance to trigger the longer you don't get hit, for instance for every second you don't get hit you get 10% chance to trigger a spell when you finally do, now THAT's a caster trigger gem, not CoS.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 13, 2014, 2:19:18 PM
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Posted byraics#7540on Jun 13, 2014, 2:14:35 PM
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raics wrote:
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Natharias wrote:
Well let's look at what happens if a max block build gets perma-stunned and is using the CWS combo I'm suggesting.
They'll have at least five, maybe six spells set up. Each spell will have a 51% chance of proccing, so let's assume that it's a literal 50%. Every stun will cause three spells to fire.
If every enemy attack stuns, that means each enemy attack procs three spells.
If you use Cybil's Paw, that drastically increases the damage all spells do and causes them to provide some life on hit. This means that each enemy attack is providing many times the listed life gain plus whatever life leech may apply.
The build can now afk an entire room of enemies and do much more than an Aurora build, since it would actually be doing damage by standing there.
What build is this with six damage spells on CwS, CI porcupine? The trouble with CwS is you must take big enough hits to reliably get stunned as good armor builds with a decent amount of life will just shrug off 95% of hits. For some builds CwS will perform comparably, but in general case CwDT will be much more reliable even on max blocker.
You haven't seen the afk discharger in action? http://www.pathofexile.com/forum/view-thread/575998
Cws ftw =)
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Posted bykompaniet#2874on Jun 13, 2014, 4:42:06 PM
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kompaniet wrote:
'CI porcupine' I mentioned was the showcase build for 'trigger gems are broken', it was probably the first one that exploited CwS and was very similar to that discharger, only with ethereal knives.
And that's exactly the thing it proves, that trigger gems are very prone to exploit, not that CwS is a well designed support.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 13, 2014, 5:21:11 PM
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Posted byraics#7540on Jun 13, 2014, 5:15:34 PM
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raics wrote:
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kompaniet wrote:
'CI porcupine' I mentioned was the showcase build for 'trigger gems are broken', it was probably the first one that exploited CwS and was very similar to that discharger, only with ethereal knives.
And that's exactly the thing it proves, that trigger gems are very prone to exploit, not that CwS is a well designed support.
That's exactly what I'm doing right now and I can't understand why raics doesn't agree on how powerful it is.
It's the most overpowered thing in the entire game.
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Posted byNatharias#4684on Jun 13, 2014, 5:42:46 PM
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