Cast when Damage taken: Treshold Question.

Does blocked damage add to the treshold to procc CwDt?

According to Wiki, Molten Shell does.
http://pathofexile.gamepedia.com/Molten_Shell

Edit: Questioning, bc running CwdT on a maxblock char. would be kind of contraproductive.

http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.
Last edited by Vincendra#0721 on Jun 12, 2014, 11:46:57 AM
Nope. Its Cast when damage taken so you have to actually take damage from hits

Molten shell has completely different mechanics. It tracks physical damage prevented by physical damage mitigation (Armor, End charges, Immortall call, Block (not sure about AA?))
IGN: Eric_Lindros
CET: Timezone
Don't worry, it's still worth it even on max block.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
A better option for max block is Cast When Stunned, since you can still be stunned by blocking.

This provides an incentive for max block characters to actually desire to be stunned since they don't need to take damage for it to apply. It also doesn't reduce the damage of any supported skills.
No. Cast when Damage Taken counts how much damage you take. Molten Shell counts how much (physical) damage is prevented, which is entirely different.
"
Natharias wrote:
A better option for max block is Cast When Stunned, since you can still be stunned by blocking.

This provides an incentive for max block characters to actually desire to be stunned since they don't need to take damage for it to apply. It also doesn't reduce the damage of any supported skills.


What if you also cannot be stunned :)
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jun 12, 2014, 8:10:59 PM
"
Toshis8 wrote:
"
Natharias wrote:
A better option for max block is Cast When Stunned, since you can still be stunned by blocking.

This provides an incentive for max block characters to actually desire to be stunned since they don't need to take damage for it to apply. It also doesn't reduce the damage of any supported skills.


What if you also cannot be stunned :)


Exactly why max block wants to avoid stun immunity or avoidance. There is little to no reason to avoid stun since you won't take damage most of the time anyways.

So, since you avoid damage already, you might as well make the most of the fact you would've been stunned.

If the blocker is immune to stun, they cannot use proc combos. That's a huge downside.
There is a big difference between them :

100 % chance to cast when damage taken
50 % chance to cast when stunned
IGN TylordRampage
Last edited by Malone#6946 on Jun 13, 2014, 4:23:44 AM
"
Natharias wrote:
"
Toshis8 wrote:
"
Natharias wrote:
A better option for max block is Cast When Stunned, since you can still be stunned by blocking.

This provides an incentive for max block characters to actually desire to be stunned since they don't need to take damage for it to apply. It also doesn't reduce the damage of any supported skills.


What if you also cannot be stunned :)


Exactly why max block wants to avoid stun immunity or avoidance. There is little to no reason to avoid stun since you won't take damage most of the time anyways.

So, since you avoid damage already, you might as well make the most of the fact you would've been stunned.

If the blocker is immune to stun, they cannot use proc combos. That's a huge downside.


I disagree. Even if you block and dont take damage you still get stunned and have to recover from it - you are unable to do anything while recovering. If you get perma-stunned - you're dead meat. I am not very happy in talking about my build, but probably i have to, so here it is:

I have very high block chance (and spell block chance);
Have a lot af armor;
Use "Aegis Aurora"
Have almost no evasion (focus on armor and energy shield)

So i took "unwavering stance" (cannot evade attacks, cannot be stunned). Anyway i have almost no evasion, let them always hit me i will still be blocking most of their attacks AND i will never be stuned, interrupted or stun-locked. I wont have to take "increased stun recovery" mods on gear and will be able to take something else instead.

Ofcourse there are some builds that wont work well with "unwavering stance", but my build works pretty well with it. Probably the only downside is that i cant use "cast when stunned".

"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jun 13, 2014, 7:14:27 AM
"
Malone wrote:
There is a big difference between them :

100 % chance to cast when damage taken
50 % chance to cast when stunned


You forget the other big difference.

CWS doesn't reduce the damage any linked skills do even at level one, while CWDT does.

If you want to put skills for damage, CWS is a much better option.

If you just want defenses to proc, CWDT is a much better option, even if you can't get any stun avoidance.

"
Toshis8 wrote:
"
Natharias wrote:
Exactly why max block wants to avoid stun immunity or avoidance. There is little to no reason to avoid stun since you won't take damage most of the time anyways.

So, since you avoid damage already, you might as well make the most of the fact you would've been stunned.

If the blocker is immune to stun, they cannot use proc combos. That's a huge downside.


I disagree. Even if you block and dont take damage you still get stunned and have to recover from it - you are unable to do anything while recovering. If you get perma-stunned - you're dead meat. I am not very happy in talking about my build, but probably i have to, so here it is:

I have very high block chance (and spell block chance);
Have a lot af armor;
Use "Aegis Aurora"
Have almost no evasion (focus on armor and energy shield)

So i took "unwavering stance" (cannot evade attacks, cannot be stunned). Anyway i have almost no evasion, let them always hit me i will still be blocking most of their attacks AND i will never be stuned, interrupted or stun-locked. I wont have to take "increased stun recovery" mods on gear and will be able to take something else instead.

Ofcourse there are some builds that wont work well with "unwavering stance", but my build works pretty well with it. Probably the only downside is that i cant use "cast when stunned".



Well let's look at what happens if a max block build gets perma-stunned and is using the CWS combo I'm suggesting.

They'll have at least five, maybe six spells set up. Each spell will have a 51% chance of proccing, so let's assume that it's a literal 50%. Every stun will cause three spells to fire.

If every enemy attack stuns, that means each enemy attack procs three spells.

If you use Cybil's Paw, that drastically increases the damage all spells do and causes them to provide some life on hit. This means that each enemy attack is providing many times the listed life gain plus whatever life leech may apply.

The build can now afk an entire room of enemies and do much more than an Aurora build, since it would actually be doing damage by standing there.

Report Forum Post

Report Account:

Report Type

Additional Info