Tool-tip for Traps/Mines showing Life Gained on Kill

As per title.

I believe the same goes for mana on kill.

There seemed to be no "hard" clarification on whether or not you are supposed to get life/mana on kill from traps & mines, but the general consensus is that it is designed this way.

(Please consider letting trappers/miners to get the on kill bonuses as they aren't very powerful mods in the first place and this will expand "desirable" itemisation further).
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Rufus82 wrote:
As per title.

I believe the same goes for mana on kill.

There seemed to be no "hard" clarification on whether or not you are supposed to get life/mana on kill from traps & mines, but the general consensus is that it is designed this way.

(Please consider letting trappers/miners to get the on kill bonuses as they aren't very powerful mods in the first place and this will expand "desirable" itemisation further).


The Traps would get the Life/Mana. If you want to change it so you would get life and mana from Trap kills then by the same logic you would have to make reflect of traps affect you and make traps do no damage if you use Ancestral Bond.
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Traps are a separate entity, just like Totems and Minions, and as such get their own Leech/Life per Kill/etc. all the same.
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Mark_GGG wrote:
Traps and Mines are not currently in their final state, so I could see that changing for them, although I am not currently aware of any plans for this.


This is an interesting quote from two years ago. I wonder what they had in mind.

Anyway, the tool-tips should probably be updated at some point to exclude leech/on hit and if they plan to exclude on kill, that too.

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The Traps would get the Life/Mana. If you want to change it so you would get life and mana from Trap kills then by the same logic you would have to make reflect of traps affect you and make traps do no damage if you use Ancestral Bond.


I disagree because "on kill" is far weaker than leech or on hit especially late game.
Traps and Mines require positioning/laying and unlike minions or totems, offer no "meat shield", leaving the trapper/miner still the target of aggression. The immunity to reflect does not make a Trapper/Miner invincible, it just makes up for the fact you cannot "stand n spam".
Tin foil hats are a lie propagated by the aluminium industry.
Last edited by Rufus82#5914 on Jun 5, 2014, 11:23:34 AM
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Rufus82 wrote:
Anyway, the tool-tips should probably be updated at some point to exclude leech/on hit and if they plan to exclude on kill, that too.

The tooltips list Life on Hit/Kill and Leech because they do work. They don't have any practical effect*, but that's never stopped them before. It's part of what the Skill does, and as such it should be listed.

* = Life/Mana on Kill is triggered by Fire Trap's Burning Ground, but that is a bug. The Burning Ground needs to attribute its kills to an entity, but the Fire Trap is already gone, so they are attributed to the player directly, thus triggering on-Kill effects.
They may be "technically correct", but is still ultimately a UI problem as it is a mixture of misleading and unintuitive. I have not tested, but I imagine spells supported by Cast on Kill probably show all these things.

In summary this is more or less becoming a request to update the stat sheets to remove irrelevant data, in this case resource recovery for things that die on use.

Edit: I can also appreciate this being a very low priority, but should at least be noted in the known issues.
Tin foil hats are a lie propagated by the aluminium industry.
Last edited by Rufus82#5914 on Jun 6, 2014, 1:59:51 AM

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