Peeps 1.2 Angry Pillar God (CoMK) Ground Slam & Fire Storms from Hell (Final build complete)



Angry Pillar God build is back and better than ever with all the changes 1.2 brought us.

The new buffs:
Cast on Melee Kill @ 100% per kill and increased spell damage.
Herald of Ash introduced to game.
Crafting Benches allow more Strength stacking.


The Concept:
Combine Pillar of the Caged God with Cast on Melee Kill with Ground Slam and Fire Storm to destroy everything in your path, maybe a pc or two as well!
Both Templar and Mara can do this build. The build can start being used at level 19. It can go through the core game with just a 4L. You will want a 5L or 6L to do endgame, depending how far you would like to take it.

All link options and single target options are in the FAQ below


The History:
Spoiler
I tried a few spells, Glacial Cascade, Light Nova and Firestorm, EK, Flame Surge, Ice Spear & Arc. Once I tried Firestorm is was clear that was the right gem to use. The thing Firestorm had going for it that the others didn't is the mechanic of it centering its AoE over the monster killed from Ground Slam. So your range is extended quite a bit, not to mention the extra AoE from the staff. I basically made sure the build took enough Int to equip a lvl 20 Firestorm and everything else Str. The best part of Firestorm is how much it can overlap. You get a firestorm for each killed mob.


Screen Shots!
Spoiler
Looking the part
http://imgur.com/a/DpeRR

Current DPS: HS-GS-FS Note the GS + FS combo DPS is very hard to calculate. Tool tip is almost useless. Can easily get 25 FS x 2 gems to go off, mileage will vary
http://imgur.com/a/IfmYG

Screen Shots (Normal)
http://imgur.com/a/K6eRJ
http://imgur.com/a/DYpVJ#1

Screen Shots (Cruel)
http://imgur.com/a/cGMHp
http://imgur.com/a/MRb9g
http://imgur.com/5V1JpE3

Screen Shots (Merci)
http://imgur.com/a/E31RI

Screen Shots (Maps)
http://imgur.com/gQk2ACu



My gear:
Spoiler



My Passive Tree 1.2.2 Sept 17 2014 Now with aura resist nodes



FAQ Updated Sept 17 2014
Spoiler
Gem Link set up.
3L GS, CoMK, FS
4L GS, CoMK, IW, FS
5L GS, CoMK, IW, Inc AOE/Conc Effect, FS
6L GS, CoMK, IW, Inc AOE/Conc Effect, FS, FS

What about killing bosses with no adds?
I use Heavy Strike for my single target. Im currently lvl 76 with 21k dps on Heavy Strike
HS Links HS, Added Melee, Added Fire, Multi Strike. 5th L is Faster Attacks.

Auras:
I currently run Hatred and Herald of Ash & Grace. I decided to get some aura nodes to run all 3.

Curses:
I use Warlords Mark. You get leech from your GS and FSs and gives you endurance charges. Also helps with stuns which is nice cause our 2 main skills, GS & HS both stun quite a bit. Helps make up for the Abyssus

How to deal with mana:
I use a -8 ring and amulet. So I don't need to run clarity or take any mana nodes.

Help, I feel squishy!
Make sure you take IR
Use 2 granite flasks
Get a high armor chest
Run Grace
Curse with Warlords Mark for all damage leech and full endurance charges. I think I will pick up the 2 extra endurance charges from the tree as they are easy to get.

I currently have 50% DR with grace and can get another 20% from endurance charges. Granite flasks take you to or close to cap.
Peep
Last edited by cantilever on Sep 17, 2014, 5:36:14 PM
See page 7 for current comments
Peep
Last edited by cantilever on Sep 17, 2014, 5:31:57 PM
See page 7 for current comments
Peep
Last edited by cantilever on Sep 17, 2014, 5:32:22 PM
Int and dex nods aren't really worth it to take on a pillar build. A 30 dex nod gives 3% attack speed and a 30 int nod 1.5% iaoe.

I like the concept of the build and I want to know if and how much you feel you overkill mobs generaly with the firestorms.

My general idea around COMK is that it would be a good way to stabilize very random damages such as lightning.

"
Papyrazzi wrote:
Int and dex nods aren't really worth it to take on a pillar build. A 30 dex nod gives 3% attack speed and a 30 int nod 1.5% iaoe.

I like the concept of the build and I want to know if and how much you feel you overkill mobs generaly with the firestorms.

My general idea around COMK is that it would be a good way to stabilize very random damages such as lightning.



Yes I am currently speccing out of dex nodes. The int nodes are for the ability to equip lvl 20 FS.

As far as overkill, the ground slam itself is strong, so when it takes out 5 monsters first swing, you get 5 FS around that area, it just melts any monster including many rares. In Cowards Trial it melted that final boss in about 2 seconds without ever touching it with GS
Peep
Got a 6s pillar on Invasion. Gonna give this build a shot. I'll let you know how it goes.
So, what you're saying is.. You made cast on melee kill work? I absolutely love that!
What is this.. 4th account? Here since May 2012.

Switching to another account for this ladder
Last edited by Freesland2 on Jun 6, 2014, 3:57:46 PM
Very cool build.

One point is, I really think you should get Iron Reflexes. There's a lot of potential to increase your defenses. Iron Reflexes without Unwavering Stance is okay, but Unwavering Stance without Iron Reflexes seems like a waste.
http://poebuilder.com/#character/AAAAAgUAAdwB5wJxBLMFLRQgFE0VUBZvGS4ZhRo4GlUabBv6JKol3ycvJ-026DbpOQ462D38QKBQR1W1VcZXDVhjWfNfP2BLYSFko2aeZ5tuaXKpcrt07XrvfLt82YM4hMSE2YTviuSMz49GkFWb7J2unrmezaFtogCkGaSspwinMKeEqWipc6yqr2y5zbyfvqfAGsEExYrPZdDQ0iHUj9lh4urjauOf5FHsOO8O73zwH_Iv8932SPe--tI=

How does this look? I think it's a bit more efficient in points and gets you more life as well. You don't have to travel out of the way for the 30 int nodes as well.
"
Freesland2 wrote:
So, what you're saying is.. You made cast on melee kill work? I absolutely love that!



Yep, I'm fairly confident now this build can go the distance. At some point I should show a little clip of it in action, but I've never done such a thing before.

I hope a bunch of people try it and maybe improve it.
Peep

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