Barrage CoC Fireball Ranger (No, not the usual, HC Viable, no Lag, Teamplayer)

Ok, Lets start with a huge disclaimer:

New edit: Added a video, which show the current stage build im at, i will be updating the thread to create a general line of building
New edit: Cruel Piety build update: got myself some nice tricks while leveling

video of merciless build, lvl 60


Spoiler
Cast on Crit. Nice gem, and we have seen a lot of different variations of the build around. However, they all focus on getting killed by reflect mobs, and creating lag. I myself wanted a truly viable CoC build, so thats where i focused on. No insane fireworks, no true dps spikes. Just consistent and Tanky. Its still in progress though, but thats because Im not in maps yet with this Char. Expect it to work though.

Second disclaimer. Its not viable as a first char. You will need stuff. (which I, unfortunately, dont have much off anyways, except the skill gems)


Now, since thats out of the way. Lets start out with the skill set:

Spoiler


My main Skill will be a Barrage, linked to Chain, Cast on Crit and Fireball. It will work from a 4-link on, but preferrably, you want a 6L.

The 5th slot will go to Added Chaos, which scales both on barrage and Fireball and pretty decent too. It also Combats reflect, which is important, because we are aiming for survivability.

The 6th link is more flexible. Several options are:

1. GMP/LMP: Obviously, it scales extremely well, combined with chain, and barrage. However, its really laggy. So not the option for me

2. Fire Pen: Great option, for resist packs, it also gives you a red slot, which makes it switchable for lifeleech/life gain on hit, for reflect mobs

3. Lifeleech/life gain on hit: Extremely well to combat reflect. Also combines well with blood magic, if you decide to slot in an item that gives blood magic (getting it from tree is too expensive)

4. Concentrated effect: Best inslot damage scaler, id say, because it also scales up the chaos part of the damage

5. Fork: Kind of. Rather not, the forked fireballs arent targeted, so too random

6. Power charge on Crit: Decent if you dont have decent crit rates, or want even more fireballs. I would say that from a 70% Crit chance Conc eff gives more damage though.

7. Added lightning/Added Cold: They scale worse than Conc eff, due to the fact you already have added Chaos

8. Ice Shot: Mehh, more projectiles. It does scale very strongly, but i dont know if its better than Conc. I should test how it works though. It would be a really good counter for EE maps though, so maybe cary it with you. Biggest risk is getting reflect mobs. They kill you on the crits the ice shot makes (remember, second form has probably a capped crit chance)

I am going to pick Conc effect, combined with a swapable ice shot probably. Ill try to get life gain on hit on my gear if possible, but not a main focus.

Important fact, is this skill scales pretty well against single target, best against double target though. Dominus wont be a problem at all with this setup. Also, Barrage deals an important part of the damage, so you can easily run this setup from when it becomes availlable to you. Id recommend leveling with ST or your personal leveling build though, since its just way easier. you would need at least a 30% crit chance for the setup to be decent in damage scaling, or the 5L.

My second skill, will be my main single target focussing skill:

Barrage - CoC - Ice Shot - Added Cold - Inc Crit DMg (and as a 6L: Something like Faster Proj or maybe even slower proj, just to increase ice shot damage)

It should be pretty decent against bosses without adds, so you will be able to kill them very fast without getting into danger at all.

Why Fireball instead of ice shot as a main skill? Fireball doesnt pierce. That basically

Support skills, im figuring them out still. I will run aura's:

Reduced Mana - Clarity - Haste/Grace/Determination (whatever fits) - Purity of lightning (on off, only on for lightning thorns for obvious reasons)

Im currently running another aura setup while leveling: Wrath - Clarity (and will add anger, probably, more on this on my gear section, i have a special headgear atm :) )

Then, a CwdT setup in the form of:

CwdT - Enfeeble - Molten Shell - Decoy Totem

Molten shell and Enfeeble will keep me alive in first second there, decoy will draw the mobs away after some hits (remember, he takes time to cast his taunt). Hopefully that will be enough for me to respond to dangerous situations



This will leave 1 four link open. It will probably include Lightning warp - Reduced duration - Faster Cast and Smoke mine (for opening boxes)

I might also consider running a CoC Proj Weakness setup instead, to make cursing easier, but probably not.

Cruel Skill setup:

Spoiler
Im running a 4link on my barrage: Fireball - CoC and Chain, as said.

Furtheron, i run my CWDT setup and the aura setup: Clarity - Wrath - Reduced mana.

My curse set: Lightning arrow - CoC - LMP - Crit weakness (this runs pretty well against single target, from a distance, and is an excellent way to curse mobs. I totally love it for now, mainly because i cant curse quickly yet, and my single target dps isnt there yet, especially not against fire res mobs... )

Im running Vaal Fireball too, linked with LMP, Chain and Life leech (why, well, because i can xD)

Im dont yet have warp in my reach for my char, so i will slot that in later, for my vaal skill probably..







ok, Now we talked Skills, lets make them work through the passive tree:

Spoiler


Lvl 34 - Right before Piety kill

Passive skill tree build

First, pick up Primal Spirit - Heart of the Oak - Ballistic Mastery and work your way up to Thick skin. This route is by far most efficient to level with ST. From there, work your way through the bow nodes and go to Gymnastics. At this point you will have enough life (given the right gear, ofc) to complete normal. Now, work to Lethality, after piety, you can pick those last 2 nodes. Working towards Dominus, you can work on Deadly draw and then on to Charisma for running 2 aura's in start of cruel.

lvl 51 - Again, Piety kill just before the 2 passive points

Passive skill tree build

After you take Deadly draw and friends, go upwards, skip the aura nodes if you can pick up enough mana on your gear. Keep clarity at lvl 8ish, run wrath. Or level clarity and dont run wrath, but i recommend running it. Why? because, its extra damage. And shock. Unless, well later on that. Anyways. I love the damage i do with barrage, and your support single target dps wants it too. you will barily have enough mana to sustain your main skill, but, mana leech (even just small amounts) should be enough. And if you have enough crit chance anyways, you can even use a lvl 1 barrage for minimal mana usage. As i said, work upwards, through the life (which will be just on time) then go via the spell crit and take the crit nodes, and then the mana leech node. this will help you sustain barrage while running 2 auras. Again, if you feel fragile, dont keep your hands of the extra life nodes by the ranger, or the ones at shadow, where you are right at. after this, you really want to pick up Charisma, influence, work to bloodthirst, and pick up more life nodes. life nodes first btw, for Dominus. you want to have enough hp there :P

As I said, work in progress, so the rest of the tree progression will be posted later. This is what it will look like at lvl 76:

Passive skill tree build

Life is there, Crit chance is there. Mind drinker is to sustain your skills better, since you will still be dealing a good amount of phys damage. The rest speaks for itself. From this point, just scale your damage with all the good nodes lying within reach. Pick up projectile damage over Fire damage for obvious reasons, and the 8% att speed at the start of ranger is a good idea too. you can decide yourself when to do this. Also, dont be too fast on picking up the life circle at the ranger, since you dont immediatly need it when you can grab it. its a good idea to save picking it up for when you actually start to get low on life, so you can scale damage first. Picking up Iron reflexes or Acrobatics are two different options you can pick, or just leave those and pick up more Crit and Damage. Accuracy is within reach too, for when needed.



Now. Lets show some gear:

Spoiler


lvl 34 gear

Spoiler












And, Secondary Weapon:




Lvl 51 Gear

Spoiler













Lets talk about that Three dragons:

1. Its insane resists for my level, and my currency, so i had to wear it when i dropped it
2. Since we use fireball, we will shock a lot :P (more damage)
3. This totally improves the use of wrath, we will suddenly be freezing stuff, same counts for lightning arrow, and is the reason i use lightning arrow over any other single target skill

I might even start to consider using this over rats nest. i will get to that when i test out rats nest.



Really, The gear doesnt matter much yet. Look for a better bow than i have now, focussing on Crit chance. Doomfletch is a decent unique to use low lvl. Later, get a better bow.

Having Maligaro's Virtuosity is a must, id say. Later, At lvl 55, get Rat's Nest. For a chest, either a GG chest, or an infernal mantle, which gives fire damage, chaos convertion, crit chance, high ES. Sweet stuff all the way. Volls is just not good for survivability.

Also, watch for good Diamong rings, try to aim for 30% implicit rolls, combined with life on prefix and resists on suffix. Even better. Crit chance.

Pick up a Sharp-point Quiver with Crit Chance on it as suffix, to get even more Crit chance.

For the rest of the Gear, the basic demands. Life, Resist, EV/Armor, after that, Mana and Added Damage. Getting Intelligence is important in the early stage of leveling too, since you wont have picked up intelligence nodes yet.



If anyone has tips, please let me know, as long as its not among the lines of:

"Dude, CoC is never HC viable"

"But the La.a.a.ag"

"What about others. They would hate you"

All those lines, are answered by the disclaimer. I try to combat those problems, by tuning down the madness.

Also, I AM playing this on Ambush, but thats more because Im reckless as fuck, and I dont have currency on Invasion (mainly due to the recklessness)

F.A.Q Up till now:

1. Why not use LMP/GMP while leveling with a 4-link?

Chain is better for doorways

Chain hits more targets, due to barrage hitting more. Basically, LMP and GMP have a higher chance of doing nothing, unless you are face-tanking. Im not aiming to facetank...

Chain is a lot less laggy

Chain pierces the frontier better, hitting those annoying vaal totems with the others dont die aura... (same counts for those bosses)

Chain also auto retargets when a mob dies halfway through the barrage, for example to a mob off-screen. Ever seen lmp/gmp auto-target?

True, shotgunning is more sweet, but, we are aiming to build a viable character


Amounts of times i died:
Spoiler

4 times

Once due to not realizing i was bleeding

Once due to not realizing i was quad poison stacked

Dont try to facetank Wiraq (or whatever the name is of that double strike dude in the corrupted area of sceptre of god)

last time i dont remember. Probably not significant (might be another corrupted area death, i remember dying there often, should stop the bad habit. )

Anyways, nothing was due to lack of survivability. I can easily facetank the Fireform of piety, lightning form of piety, even kole for a hit or 2.

Also, dps is a bit lower than ST at this stage, though im starting to catch up. It would actually help though if I had more gear than right now..

Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93#3748 on Jun 4, 2014, 11:37:59 AM
updated for cruel difficulty. I still recommend leveling with ST, but, this is waaaay more fun :P
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
A few questions for you.

If your build focuses on crit why aren't you using a crit bow?

When and why are you switching to a two handed Shiversting? Wouldn't one hand and a shield make more sense?

I don't understand how your build is better and less laggy. Can you explain how you normally run and why is the CoC effective vs. not even using it?

Your build just seems unusual to me and I don't understand it. Thanks.


It is unusual indeed.

first of all, as I said, i dont have the currency to buy the perfect gear, which is why im lacking in some crit chance, however, i am using the best bow within my reach with regards to crit.

Right now, im not using shiversting anymore, i used it earlier on, i should replace it with shield and sword for leveling slots indeed, but havent got to that yet.

Its less laggy in the sense that it doesnt use LMP/GMP, which totally clutter the screen normally. I only have max 12 fireballs on the screen when i crit, which is a lot less than 18 from LMP and 40 from GMP.

LMP and GMP are more effective in pumping out dps, however, since i try to combat the weaknesses of CoC, i dont aim for more dps. CoC is already very effective in doing that. Thats why i picked chain, it gives more piercing effect, useful for hitting necromancers, vaal totems, or rares with the other allies cant die..

Second of all, it gives you the ability to clear a room from outside the room, instead of hitting the walls, since chain has the ability to move around corners, only 1 target has to be visible. Since chain autotargets, it never misses, and has the ability to offscreen more, whereas LMP/GMP doesnt give those advantages. they are basically best when facetanking stuff, but, thats something i want to avoid, since i dont want to die.

Last, since you want to do damage with your bow too (even though minimal) chain is better, since your bow will do more damage. I admit, this isnt too important at later levels, but it does give the capability of adding shock stacks, which also is in favor of Chain, you will shockstack more and different mobs, lying more in the background.

CoC is certainly more effective over not using it btw, its just way more dps, since casting 10ish fireballs each time you fire barrage (well, at the moment only 40% of the time, but still), you cast way more fireballs than just manually casting it. as soon as CoC goes off, you just annihilate stuff.

Playing it with chain is a matter of feeling the works of it though, i tested out LMP, but just dont see the same raw power versus spread out mobs.

EDIT: i saw my spoiler places where wrong at my gear, i placed down the bow i used in cruel too, it has 6% crit chance instead, making it slightly better. Also, i used doomfletch before that (lvl 32>) which also has crit chance.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93#3748 on May 27, 2014, 1:03:33 PM
i like your approach but im very sceptical, looking forward to see some videos.
^im busy with making my laptop streamviable for PoE still, but as soon as i fix it, i will upload some stuff :)

(i cant seem to figure out why windows 8.1 only uses 2GB of my 4GB Ram....)
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
You should slot in arc, synergises well with chain, csnt miss and will shock enemies before fireball hits = max dps
You may seriously want to rethink chain. A fireball only explodes once, and chain cuts is explosion damage in half. LMP makes mush more sense here.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on Jun 1, 2014, 8:50:50 PM
"
You should slot in arc, synergises well with chain, csnt miss and will shock enemies before fireball hits = max dps


as you can see, im not aiming for max dps. Plus, shocks are coming from the three dragons already. However, you do have a good point, since im using chain, arc will benefit from that a lot, and will actually fire as much as fireball and hit more targets, FREEZING them, if they even stay alive. I will try this out, sounds very interesting.

"
You may seriously want to rethink chain. A fireball only explodes once, and chain cuts is explosion damage in half. LMP makes mush more sense here.


Im not aiming to get the damage off the explosion. LMP doesnt only have higher chances to miss, it also doesnt clear up spread out packs as much as chain does. I chose chain very deliberately, and Im not changing my mind about chain. I tested out lmp, and the only moment im happy with it, is when i combine it with Chain. However, reflect will kill me that way (unless i use high level arctic armor, which would require me to use EB, and in that term, use ES gear, which, is very hard to get on a Crit character. This will probably only be a choice for late late game.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
ok, so i tested out arc, it works pretty well, and fully convinces me not to use lmp at all, since it doesnt synergize with arc.

barrage with Chain will ideally hit 12 times: 10 casts on average from CoC:

10 arcs, 10 fireballs, 10 arcs chain 7 times (so hit 8 times), fireballs chain 2 times, hitting 3 targets:

Arc atm has an average dmg of 290, fireball 192. Doing some math we come down to an average damage of:

28960 damage. This is at lvl 60. also, my attack speed is around 2 attacks per second, and my crit chance around 40-50 %, so you already have a nuts dps of 50k at lvl 60. of course, this is AoE based, so you cant really do this versus single target. Biggest advantage here is that you have perfect CC, and spells that automattically re-target themselves to the right spot.

Im running Barrage - CoC - Fireball - Arc - Added Chaos - Chain atm btw, and my added chaos gem is not yet leveled up properly, so the dps should be even higher. Also, i did not yet consider the damage from barrage itself, which has a tooltip dps of 300, which is assuming you only hit the target with 1 of the 4 arrows, so if you hit your single target with all 4, you do an average dps of 1200 still, only through barrage itself.

to the point with all this calculations. the dps is fine, and no need to improve that. Survivability is what we want right now, so no lmp greatness, but anti-reflect measures, which is partially done through Added Chaos.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ

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