Sacrifice fragments upgrade vendor recipe

So frankly, farming fragment to accest Atziri content is THE most boring thing I have ever pushed myself to endure in this game by far.

Usually, after hours of farming, I have endless number of Dawns, Dusks and Noons but ZERO Midnights. Thus, my feeling of progress after putting in those hours of farming is ZERO. Nothing. But. Frustration.

Why don't we get a vendor recipe to upgrade one fragment type into another? Those who tend to be lucky could still get lucky and profit, while those with ill luck could at least work towards their goal by small steps.

And please, spare me tales about preserving fragment "economy"
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the good part is that each fragment added to map ups the quantity from a map by 5% i think. it is not bad a thing for a 'waste'

but agreed - midnight drop rate is one per day for me.. way to prolong the game, yay!
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sidtherat wrote:
the good part is that each fragment added to map ups the quantity from a map by 5% i think. it is not bad a thing for a 'waste'

but agreed - midnight drop rate is one per day for me.. way to prolong the game, yay!


Yes, they can be used as extra chisels, the thing is - I don't want to map, I want to fight Atziri. But I can't because after a six days of farming I got no midnights.

Even after all those buffs the whole process is absolutely mind-numbingly tedious AND it requires a lot of RNG on top of all that time investment.
My assumption behind the McDonald's Monopoly effect (all but one of each color property are common, last one practically doesn't exist) used for Atziri fragments is simply because they wanted the non-Midnight fragments to be used for maps. Like, literally 90% of them for that purpose alone. This way, you essentially are only gated by Midnight drops to enter the Apex and the rest are mini-Chisel drops.

Can't say I like how it is... The system makes you feel worse in the end. But the advent of the map IIQ system really does help you burn through any other fragments you build up and gives a purpose to them.
+1 to something like this.

Would be like the old gem upgrades from D2
In case you haven't seen it yet, I made a video last month demonstrating how to reliably search for corrupted areas:

Secret Method to Farming Corrupted Zones

I actually just got done with a 4-hour Docks-farming session for fragments, and much like yourself, I am dead fucking bored. Even with a 99% success rate in finding the Stagnant Canal w/ 2min run times, I simply find this to be the single most unrewarding aspect of, not only the SotV patch, but possibly the entire game. A level 80+ character, farming level 60 areas endlessly for shitty exp, and even more shitty drops.

Over 100 corrupted instances later, I've finally found 1 Midnight. I swear that I'll never put myself through that torture again. GGG seriously needs to consider not RNG-gating access to content.

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Last edited by rrtson#7791 on May 15, 2014, 11:32:57 PM
I am sure the GGG guys are aware of the situation (after all, they did boost CA rate / fragment drop) - what I am trying to say is that for some, the current situation can be extremely unrewarding if unlucky (opportunity cost vs. time invested into mapping or Piety farming for example) up to the level of ragequit.

Having a simple vendor recipe (example - 6xDusk => 1xDawn etc) could balance out any bad RNG streaks, while still imposing an opportunity cost penalty (the Dusks could be used as chisels for mapping)


Second thought - sometimes, I get worthless gems drop like ALL THE TIME instead of at least somewhat worthy fragments. Twenty times in a row, thirty times in a row, no problem.

I suggest there are TWO coffins at the end of the CA. One for gems, one for fragments. There could be 50% (example) probability that opening one of them "voids" the other.

My heart's belief is that someone from GGG reads this subforum and will gives this a thought.
I found a solution that I've often used for this kind of problem - it's to wait until the content is further unlocked by the developers. I didnt farm endlessly for Midnights before their drop rate was "buffed" and I have not done so yet. I believe it likely the drop rate will be buffed again. I am just waiting until the situation stablizes before I even try to view that content.

This works for lots of new content. GGG is very sensitive to nerfing drop-rates - they dont like to do this, so new stuff is introduced with intentionally low drop rates, so any change they make has to be player-favorable. This is good strategy, and leads to predictable increases in the drop rate of the rarest and most desirable stuff.
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rrtson wrote:
In case you haven't seen it yet, I made a video last month demonstrating how to reliably search for corrupted areas:

Secret Method to Farming Corrupted Zones

I actually just got done with a 4-hour Docks-farming session for fragments, and much like yourself, I am dead fucking bored. Even with a 99% success rate in finding the Stagnant Canal w/ 2min run times, I simply find this to be the single most unrewarding aspect of, not only the SotV patch, but possibly the entire game. A level 80+ character, farming level 60 areas endlessly for shitty exp, and even more shitty drops.

Over 100 corrupted instances later, I've finally found 1 Midnight. I swear that I'll never put myself through that torture again. GGG seriously needs to consider not RNG-gating access to content.



Unfortunately that gets patched in the near future :)
http://www.pathofexile.com/forum/view-thread/893012
So I guess that means back to farming Sarns
I d love that,but it would never happen.If it does it will be severe nerfing of the uber fragment's drop rate,or maybe making uber atziri not having guaranteed unique drops(thats the best IMO,let us play the content)
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow

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