Shield Charge Stun and Knockback

I've noticed that Shield Charge does not always stun enemies.

I'm using this:



I've also been keeping track of when Shield Charge hits. It will deal damage, but some of the time it will not register a stun since the support will not generate an Endurance Charge.

1. Does Shield Charge always stun? I know in the description that it says "This knocks it back and stuns it.", but it does not seem to do so. If you deal 1 physical damage to a creature with 1,000 life, will it still stun, even though it has zero duration?

2. If Shield Charge does always stun, can dealing physical damage below the minimum duration count as a non-stun?
Good question. The knockback should be reliable (given enough of a run-up), but it seems the stun is just based on damage like any other stun.

(Stun has nothing to do with physical damage, by the way - it uses the total damage taken in a hit.)
Last edited by Incompetent#3573 on May 12, 2014, 2:42:50 AM
Shield Charge will always stun an enemy (unless they are immune) if you charge from a distance of over 20. I would assume the minimum distance for knockback is the same.
nevermind
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 12, 2014, 4:28:44 AM
Hmm, could be interesting if you really stack stun duration. Being able to paralyse an enemy for a significant length of time, regardless of damage, can be quite powerful in a boss fight. Of course, it is awkward to repeatedly charge from a distance, but there are tricks available for high mobility.
Last edited by Incompetent#3573 on May 12, 2014, 5:53:33 AM
Unfortunate.

I was hoping that Shield Charge could at least be useful for Endurance Charge generation, but it seems like it's a completely useless skill like Decoy Totem.
"
Natharias wrote:
it's a completely useless skill like Decoy Totem.


... which is a quintessential racing gem.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
first decoy can be usefull on a low level cwdt

if you want to gather charges with stun, you are better off using ground slam with its reduced treshold or leap slam for the aoe and 100% base damage, for single target heavy strike works better as has 150% of base damage plus reduced treshold.
As i understand shield charge doenst guarante any stun (should say x% to stun enemies or something), although the increased damage for a long run can make it happen.

Stuns % is calculated upon damage in single a single hit so using melee splash hinders your chances to stun a bit.

A better way to gather charges trough stun can be 4L: leap slam or groudn slam + melee physical + end. charge on stun + some added damage support (added fire it's a % of your physical so it's the netter choice against non fire resistant mobs)

more on stun: http://pathofexile.gamepedia.com/Stun
"
raics wrote:
"
Natharias wrote:
it's a completely useless skill like Decoy Totem.


... which is a quintessential racing gem.


I'm talking about fully supported skills.

Shield Charge is never used.

Decoy Totem is useless, look at Rejuvenation Totem.

"
mraistlin wrote:
first decoy can be usefull on a low level cwdt

if you want to gather charges with stun, you are better off using ground slam with its reduced treshold or leap slam for the aoe and 100% base damage, for single target heavy strike works better as has 150% of base damage plus reduced treshold.
As i understand shield charge doenst guarante any stun (should say x% to stun enemies or something), although the increased damage for a long run can make it happen.

Stuns % is calculated upon damage in single a single hit so using melee splash hinders your chances to stun a bit.

A better way to gather charges trough stun can be 4L: leap slam or groudn slam + melee physical + end. charge on stun + some added damage support (added fire it's a % of your physical so it's the netter choice against non fire resistant mobs)

more on stun: http://pathofexile.gamepedia.com/Stun


No, Decoy Totem is useless.

From my experience, enemies will attract to Decoy Totem as much as any other totem, including Rejuvenation Totem. Seeing how Rejuvenation Totem does the same thing Decoy Totem does and provides life regeneration, it makes Decoy Totem useless.

My reasoning behind Shield Charge is a non-melee non-physical damage dealer. For example, the description said that it stuns when it hits a target, meaning always. This means you could get Resolute Technique and use Romira's Banquet to quickly generate Endurance and Power charges to fuel a discharge build. Additionally, you could use a CoC setup for that, avoiding RT and RB.

But, it wouldn't work.
Last edited by Natharias#4684 on May 12, 2014, 2:54:55 PM
"
Natharias wrote:
"
raics wrote:
... which is a quintessential racing gem.


I'm talking about fully supported skills.

Shield Charge is never used.

Decoy Totem is useless, look at Rejuvenation Totem.


Oh, the gem is indeed in a hopeless situation, but it's not serious.

Because it's used, a lot, doesn't matter if there are better options later, it has its little niche and it feels comfortable there.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 12, 2014, 5:00:13 PM

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